< History of video games

Early Technology

ASR-33 teletype terminal.

During the 1970's games were streamed from Mainframes to terminals at a number of institutions.[1][2]

Dawn of cloud gaming

G-Cluster demonstrated a cloud game streaming setup at E3 2000 which streamed PC titles to specialized rental G-Cluster mobile devices over Wi-Fi[3][4] There were plans to launch the service in the Helsinki airport in August 2001, and in American airports by 2002.[4]

Onlive would manage a public launch of a game streaming service in 2010.[3][5]

Cloud gaming matures

Cloud enhanced gaming became widespread in the 2010's and 2020 for a number of reasons. Cloud Saving can be used to automatically back up save data from a console.[6] Cloud gaming can be used to get games to play on hardware that they are prevented from running games locally due to developer disputes.[7]

Early attempts

Modern Cloud Gaming Platforms

References

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