< History of video games < Cloud

History

In 2010 Gaikai was in closed beta, and was planned to use streaming playable games as an advertising tool.[1]

Sony Computer Entertainment spent about $380 million dollars to acquire Gaikai on July 2nd, 2012.[2]

In 2013 it was announced that Gaikai technology would be used in the PlayStation 4.[3]

References

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.