History
OnLive was in development for seven years before it was announced at GDC 2009.[1][2]
The company tried a number of strategies to entice users, including offering a $99 streaming microconsole, and having a $9.99 a month PlayPack subscription service for getting access to a library of games.[3]
OnLive and semi-competing service Gaikai did not have a good relationship, despite attempts by Gaikai employees to be cordial.[3]
On September 22nd, 2011 OnLive launched in the United Kingdom in preparation for a full European launch.[4]
By 2012, OnLive had nearly gone bankrupt, despite massive investments.[5] Most OnLive staff were laid off, with the service only having at most 1,600 simultaneous users.[3]
After being purchased by Sony, OnLive was shut down on April 30th, 2015.[6]
Technology
Microconsole
Compute
The OnLive microconsole uses a Marvell 88DE3010 SoC with dual Sheeva processors clocked at one gigahertz.[7]
The OnLive microconsole has one gigabyte of DDR2-800 SDRAM.[7]
Hardware
The OnLive microconsole has two gigabytes of NAND SLC flash storage.[7]
The OnLive microconsole has an ethernet port and HDMI output.[8]
The OnLive microconsole takes 12v DC at 1.5 Amps (18 watts).[7]
Notable games
Most games offered through OnLive were AAA titles.[9]
Datacenter Locations
Proximity to Datacenters was important for OnLive users, as latency issues made the service suboptimal beyond 1000 miles (1609.34 kilometers) from a datacenter.[10] Known datacenter locations for OnLive Include:
OnLive Game System
External Resources
- Video Game Console Library - OnLive Game System page.
References
- ↑ Remo, Chris. "GDC: OnLive Announces Cloud-Based Gaming Service" (in en). https://www.gamasutra.com/view/news/113820/GDC_OnLive_Announces_CloudBased_Gaming_Service.php. Retrieved 3 November 2020.
- ↑ Mangalindan, J. P. (15 October 2020). "Cloud gaming’s history of false starts and promising reboots" (in en). https://www.polygon.com/features/2020/10/15/21499273/cloud-gaming-history-onlive-stadia-google. Retrieved 3 November 2020.
- 1 2 3 Hollister, Sean (28 August 2012). "OnLive lost: how the paradise of streaming games was undone by one man's ego" (in en). https://www.theverge.com/2012/8/28/3274739/onlive-report. Retrieved 16 November 2020.
- ↑ Savov, Vlad (21 September 2011). "OnLive launches in the UK today, September 22nd; rolling out to rest of Europe soon" (in en). https://www.theverge.com/2011/09/21/onlive-uk-launch-price-online-gaming-europe/. Retrieved 16 November 2020.
- ↑ "HTC to book loss of $40 million US with OnLive". 20 August 2012. https://www.windowscentral.com/htc-book-loss-us40-million-onlive. Retrieved 10 November 2020.
- ↑ Lowensohn, Josh (2 April 2015). "Sony buys streaming games service OnLive only to shut it down" (in en). https://www.theverge.com/2015/4/2/8337955/sony-buys-onlive-only-to-shut-it-down. Retrieved 30 October 2020.
- 1 2 3 4 "OnLive Game System Teardown". https://electronics360.globalspec.com/article/2267/onlive-game-system-teardown. Retrieved 16 November 2020.
- ↑ "The Escapist : Forums : The News Room : OnLive's MicroConsole Aims to Make Console Gaming Easier" (in en). https://v1.escapistmagazine.com/forums/read/7.245668-OnLives-MicroConsole-Aims-to-Make-Console-Gaming-Easier. Retrieved 16 November 2020.
- ↑ "ONLIVE PARTNERS WITH SAMSUNG TO BRING AAA GAMES TO NEW SAMSUNG GALAXY DEVICES" (in en). https://www.gamasutra.com/view/pressreleases/227957/ONLIVE_PARTNERS_WITH_SAMSUNG_TO_BRING_AAA_GAMES_TO_NEWSAMSUNG_GALAXY_DEVICES.php. Retrieved 16 November 2020.
- 1 2 3 4 5 6 "The infrastructure behind Stadia and the next evolution of cloud gaming". Techerati. https://www.techerati.com/features-hub/opinions/edge-data-centre-cloud-gaming-stadia-google-5g/.
- 1 2 3 4 5 "OnLive CEO does live demo, launch details 'soon'". GameSpot. https://www.gamespot.com/articles/onlive-ceo-does-live-demo-launch-details-soon/1100-6251495/.