UltraFractal is a program by Frederik Slijkerman
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Copyright © 1997-2017 Frederik Slijkerman
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outside coloring
- Average Colorings
ExponentialSmoothing
ExponentialSmoothing { ; from Standard.ucl ; This coloring method provides smooth iteration ; colors for all fractal types, convergent or ; divergent (or both). It combines the two methods ; developed by Ron Barnett. It doesn't map ; precisely to iterations, but it's close. ; ; Written by Damien M. Jones ; init: float sum = 0.0 float sum2 = 0.0 complex zold = (0,0) loop: IF (@diverge) sum = sum + exp(-cabs(#z)) ENDIF IF (@converge) sum2 = sum2 + exp(-1/cabs(zold-#z)) ENDIF zold = #z final: IF (|#z - zold| < 0.5) ; convergent bailout. IF (@converge) #index = sum2 ELSE #index = 0 ENDIF ELSE ; divergent bailout. IF (@diverge) #index = sum * @divergescale ELSE #index = 0 ENDIF ENDIF default: title = "Exponential Smoothing" helpfile = "Uf*.chm" helptopic = "Html/coloring/standard/exponentialsmoothing.html" $IFDEF VER50 rating = recommended $ENDIF param diverge caption = "Color Divergent" default = FALSE hint = "If checked, points which escape to infinity will be \ colored." endparam param converge caption = "Color Convergent" default = TRUE hint = "If checked, points which collapse to one value will be \ colored." endparam param divergescale caption = "Divergent Density" default = 1.0 $IFDEF VER40 exponential = true $ENDIF hint = "Sets the divergent coloring density, relative to the \ convergent coloring. If set to 1.0, they will use \ the same color density." endparam }
smooth
Smooth(OUTSIDE) { ; from Standard.ucl ; This coloring method provides smooth iteration ; colors for Mandelbrot and other z^2 formula types ; (Phoenix, Julia). Results on other types may be ; unpredictable, but might be interesting. ; ; Thanks to F. Slijkerman for some tweaks. ; Thanks to Linas Vepstas for the math. ; ; Written by Damien M. Jones ; init: complex il = 1/log(@power) ; Inverse log (power). float lp = log(log(@bailout)) ; log(log bailout). final: #index = 0.05 * real(#numiter + il*lp - il*log(log(cabs(#z)))) default: title = "Smooth (Mandelbrot)" helpfile = "Uf*.chm" helptopic = "Html/coloring/standard/smooth.html" $IFDEF VER50 rating = recommended $ENDIF param power caption = "Exponent" default = (2,0) hint = "This should be set to match the exponent of the \ formula you are using. For Mandelbrot, this is usually 2." endparam param bailout caption = "Bail-out value" default = 128.0 min = 1 hint = "This should be set to match the bail-out value in \ the Formula tab. This formula works best with bail-out \ values higher than 100." endparam }
binary decomposition
comment { This file contains standard coloring algorithms for Ultra Fractal 3. Many of the coloring algorithms here were written by other formula authors, as noted in the comments with each formula. All formulas have been edited and simplified by Frederik Slijkerman. } BinaryDecomposition { ; from standard.ucl ; Classic binary decomposition. Can give quite abstract effects. ; Use low bail-out values in the fractal formula (if possible) for ; best effects. This coloring algorithm uses just two colors from ; the gradient: one from the left end and one from the middle. ; final: if @type == "Type 1" if real(#z) * imag(#z) >= 0 #index = 0.5 else #index = 0 endif else if atan2(#z) > 0 #index = 0.5 else #index = 0 endif endif default: title = "Binary Decomposition" helpfile = "Uf3.chm" helptopic = "Html/coloring/standard/binarydecomposition.html" param type caption = "Decomposition Type" enum = "Type 1" "Type 2" default = 0 hint = "Toggles between two types of binary decomposition. Type 2 \ reproduces the coloring used with many images in the classic \ Beauty of Fractals book." endparam }
slope
// http://www.fractalforums.com/mandel-machine/maybe-perturbation-could-go-with-a-slope/ mbrot2_slope { fractal: title="mbrot2_slope" width=1024 height=400 layers=1 credits="Alef;12/4/2014;Frederik;7/23/2010" layer: caption="Background" opacity=100 mapping: center=-0.61777095064903/0.6790465094562 magn=19180.711 angle=156.5545 formula: maxiter=1000 filename="Standard.ufm" entry="SlopeMandel" p_start=0/0 p_power=2/0 p_bailout=1.0E20 p_offset=0.000000000000001 p_zmode=potential p_xfer=linear p_zscale=1.0 p_zscale2=0.005 p_everyiter=no inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Decomposition" gradient: comments="slightly changed standart. IMHO good sky." smooth=no rotation=1 index=0 color=6303744 index=64 color=12085789 index=168 color=16777197 index=257 color=33023 index=343 color=512 opacity: smooth=no index=0 opacity=255 } mbrot3_slope { ; copyright Kerry Mitchell 15sep98 ; ; sample image to illustrate ; embossing effect fractal: title="mbrot3_slope" width=1024 height=512 layers=1 credits="Alef;12/4/2014;Kerry Mitchell;9/15/1998" layer: caption="Layer 1" opacity=100 method=linear mapping: center=-0.81810721128409/0.19884197484006 magn=4118.0018 angle=34.1619 formula: maxiter=1000 percheck=off filename="Standard.ufm" entry="SlopeMandel" p_start=0/0 p_power=2/0 p_bailout=1.0E20 p_offset=0.000000000000001 p_zmode="distance estimator" p_xfer=linear p_zscale=1.0 p_zscale2=0.005 p_everyiter=no inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Decomposition" gradient: comments="slightly changed standart. IMHO good sky." smooth=no rotation=1 index=0 color=6303744 index=64 color=12085789 index=168 color=16777197 index=257 color=33023 index=343 color=512 opacity: smooth=no index=0 opacity=255 }
field lines
"There's a later version of my formula for field lines - though somewhat extended to include smooth iteration, distance estimation and distance estimation angles in my class formulas for UF - mmf.ulb called "MMF Field Estimator" It's a UF class formula so not quite so easy to follow but I think it should be clear enough. I boiled down "corrections" to field lines that work in most places but at the moment require manual adjustment to work properly - these are the two parameters that can be modified by the user to fix errors in the field lines, unfortunately you can't always fix them everywhere in view even then but this is about as close as you can get I think. I tried including the MMF Field Lines code here but unfortunately it's too long, it's in mmf.ulb in te Ultra Fractal Formula database at: http://formulas.ultrafractal.com/ " David Makin
MMF3-FieldLines { ; ; This version of calculating field lines will work reasonably well with both ; Mandelbrot and Julia Sets for divergent fractals with a divergence that is ; close to being a positive integer >=2 but can also produce quite interesting ; results with fractals that do not fit that criteria - just not rendering the ; field lines correctly in other cases :-) ; ; Thanks to Chris Hayton for showing me how to fix the "off-by-one" problems. ; http://www.fractalforums.com/programming/smooth-external-angle-of-mandelbrot-set/ ; David Makin ; Here's my code from mmf3.ucl for Ultra Fractal: ; global: float twopi = 2.0*#pi float dtwopi = 0.5/#pi float dp = 1.0/@power float m = @power*dtwopi float dp2 = 1.0/(2.0+@power) ; Changed from originally trying 1/power init: complex zv[#maxiter] int i = 0 float a = 0.0 float b = 0.0 float c = 0.0 float s = 0.0 if @julia zv[i] = #z i = i + 1 endif loop: zv[i] = #z i = i + 1 final: if (s = atan2(#z))<0 s = s + twopi endif while i > @skipiter i = i - 1 if @version==0 b = (@power*atan2(zv[i]))%twopi else b = atan2(zv[i]^@power) endif if b < 0.0 b = b + twopi endif c = c + b - s if c >= #pi s = s + twopi if @fixit || @accident c = c - twopi endif elseif c < -#pi s = s - twopi if @fixit || @accident c = c + twopi endif endif if @fixit c = dp2*c elseif !@accident c = 0.0 endif if (a = atan2(zv[i])) < 0.0 a = a + twopi endif s = dp*(s + twopi*floor(a*m)) endwhile s = s*dtwopi if @fixskip while s<0.0 s = s + 1.0 endwhile while s>=1.0 s = s - 1.0 endwhile endif #index = s default: title = "MMF3 Field Lines (use high bailouts)" heading caption = "Information" ; text = "This colouring is a little touchy around certain values, if you \ ; get obvious lines or dots that shouldn't be there but the 'Degree \ ; of Divergence' is set properly for the main formula and you are \ ; using a high bailout of say 1e20 or higher then try \ ; adjusting the location very slightly. For example if vertical \ ; lines appear on an unrotated fractal then try changing the x \ ; (real) location very slightly, if horizontal lines appear then try \ ; changing the y (imag) location very slightly." endheading heading endheading param version caption = "Version" enum = "Original" "Alternative" default = 1 hint = "Allows you to modify one of the calculations in the formula that \ is particularly sensitive to small errors. Ideally both methods \ should produce identical results but they don't, so if you get \ visible errors using one method then try the other (assuming you \ have the divergence set correctly and are using a high bailout)." endparam param power caption = "Degree of divergence" default = 2.0 hint = "This is an estimate of the divergence of the main formula, e.g. 2 \ for z^2+c, 3 for z^3+c etc." endparam param julia caption = "Julia ?" default = false hint = "Enable for correct rendering of Julia Sets." endparam param skipiter caption = "'Start' iteration" default = 0 min = 0 hint = "You can use this to attempt to get better detail at higher \ iteration depths, note that it only works as intended with 'Color \ Density' as a whole integer >=1." endparam param fixskip caption = "Fix 'Start' iteration" default = false hint = "Fixes a problem when the start iteration is non-zero and maybe in \ other cases - specifically if you get solid areas of palette \ colour zero when the Transfer Function is Linear this may fix the \ problem." endparam param fixit caption = "Fix Field Lines" default = false hint = "Enable this to make the formula much more accurate at rendering \ the field lines correctly. It's a fudge produced after trial and \ error but is quite effective at correcting some areas." endparam param accident caption = "Happy Accident" default = false hint = "You may find the colouring useful when this is enabled. This \ is available as I found the results when initially adding the \ 'Fix it' option quite interesting." visible = !@fixit endparam }
multiwave
Gradient file by Pauldebrot [3]
MandelMultiwave { global: color c2x0 = hsl(0,0.5,0.5 + @lmag/2) color c2x1 = hsl(0,0.5,0.5) color c2x2 = hsl(0,0.5,0.5 - @lmag/2) color c2x3 = hsl(0,0.5,0.5) color c3x0 = hsl(0,0.5,0.5 + @lmag2/2) color c3x1 = hsl(0,0.5,0.5) color c3x2 = hsl(0,0.5,0.5 - @lmag2/2) color c3x3 = hsl(0,0.5,0.5) color c4x0 = hsl(0,0.5,0.5 + @lmag3/2) color c4x1 = hsl(0,0.5,0.5) color c4x2 = hsl(0,0.5,0.5 - @lmag3/2) color c4x3 = hsl(0,0.5,0.5) color c5x0 = hsl(0,0.5,0.5) color c5x1 = hsl(0,0.5,0.5 - @lmag4/2) color c5x2 = hsl(0,0.5,0.5) color c5x3 = hsl(0,0.5,0.5 + @lmag4/2) init: complex il = 1/log(@power) ; Inverse log (power). float lp = log(log(@bailout)) ; log(log bailout). final: float i = real(#numiter + il*lp - il*log(log(cabs(#z)))) + @displacement IF (i < 1) i = 1 ENDIF i = (i - 1)*@rescale + 1 float ix = (i - 1)/@hfreq2 ix = ix - trunc(ix) color c1a color c1b color c1c color c1d color c2a color c2b color c2c color c2d color c3a color c3b color c3c color c3d color c4a color c4b color c4c color c4d IF (ix < 1/5) ix = ix*5 c1a = @c1e c1b = @c1a c1c = @c1b c1d = @c1c c2a = @c2e c2b = @c2a c2c = @c2b c2d = @c2c c3a = @c3e c3b = @c3a c3c = @c3b c3d = @c3c c4a = @c4e c4b = @c4a c4c = @c4b c4d = @c4c ELSEIF (ix < 2/5) ix = (ix - 1/5)*5 c1a = @c1a c1b = @c1b c1c = @c1c c1d = @c1d c2a = @c2a c2b = @c2b c2c = @c2c c2d = @c2d c3a = @c3a c3b = @c3b c3c = @c3c c3d = @c3d c4a = @c4a c4b = @c4b c4c = @c4c c4d = @c4d ELSEIF (ix < 3/5) ix = (ix - 2/5)*5 c1a = @c1b c1b = @c1c c1c = @c1d c1d = @c1e c2a = @c2b c2b = @c2c c2c = @c2d c2d = @c2e c3a = @c3b c3b = @c3c c3c = @c3d c3d = @c3e c4a = @c4b c4b = @c4c c4c = @c4d c4d = @c4e ELSEIF (ix < 4/5) ix = (ix - 3/5)*5 c1a = @c1c c1b = @c1d c1c = @c1e c1d = @c1a c2a = @c2c c2b = @c2d c2c = @c2e c2d = @c2a c3a = @c3c c3b = @c3d c3c = @c3e c3d = @c3a c4a = @c4c c4b = @c4d c4c = @c4e c4d = @c4a ELSE ix = (ix - 4/5)*5 c1a = @c1d c1b = @c1e c1c = @c1a c1d = @c1b c2a = @c2d c2b = @c2e c2c = @c2a c2d = @c2b c3a = @c3d c3b = @c3e c3c = @c3a c3d = @c3b c4a = @c4d c4b = @c4e c4c = @c4a c4d = @c4b ENDIF float rp0 = red(c1b) float gp0 = green(c1b) float bp0 = blue(c1b) float rm0 = (red(c1c) - red(c1a))/2 float gm0 = (green(c1c) - green(c1a))/2 float bm0 = (blue(c1c) - blue(c1a))/2 float rp1 = red(c1c) float gp1 = green(c1c) float bp1 = blue(c1c) float rm1 = (red(c1d) - red(c1b))/2 float gm1 = (green(c1d) - green(c1b))/2 float bm1 = (blue(c1d) - blue(c1b))/2 float ixt2 = ix^2 float ixt3 = ix^3 float ixa = 2*ixt3 - 3*ixt2 + 1 float ixb = ixt3 - 2*ixt2 + ix float ixc = -2*ixt3 + 3*ixt2 float ixd = ixt3 - ixt2 float rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 float ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 float bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF color c1 = rgb(rrr,ggg,bbb) rp0 = red(c2b) gp0 = green(c2b) bp0 = blue(c2b) rm0 = (red(c2c) - red(c2a))/2 gm0 = (green(c2c) - green(c2a))/2 bm0 = (blue(c2c) - blue(c2a))/2 rp1 = red(c2c) gp1 = green(c2c) bp1 = blue(c2c) rm1 = (red(c2d) - red(c2b))/2 gm1 = (green(c2d) - green(c2b))/2 bm1 = (blue(c2d) - blue(c2b))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF color c2 = rgb(rrr,ggg,bbb) rp0 = red(c3b) gp0 = green(c3b) bp0 = blue(c3b) rm0 = (red(c3c) - red(c3a))/2 gm0 = (green(c3c) - green(c3a))/2 bm0 = (blue(c3c) - blue(c3a))/2 rp1 = red(c3c) gp1 = green(c3c) bp1 = blue(c3c) rm1 = (red(c3d) - red(c3b))/2 gm1 = (green(c3d) - green(c3b))/2 bm1 = (blue(c3d) - blue(c3b))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF color c3 = rgb(rrr,ggg,bbb) rp0 = red(c4b) gp0 = green(c4b) bp0 = blue(c4b) rm0 = (red(c4c) - red(c4a))/2 gm0 = (green(c4c) - green(c4a))/2 bm0 = (blue(c4c) - blue(c4a))/2 rp1 = red(c4c) gp1 = green(c4c) bp1 = blue(c4c) rm1 = (red(c4d) - red(c4b))/2 gm1 = (green(c4d) - green(c4b))/2 bm1 = (blue(c4d) - blue(c4b))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF color c4 = rgb(rrr,ggg,bbb) ix = (i - 1)/@hfreq1 ix = ix - trunc(ix) color ca color cb color cc color cd IF (ix < 1/4) ix = ix*4 ca = c4 cb = c1 cc = c2 cd = c3 ELSEIF (ix < 1/2) ix = (ix - 1/4)*4 ca = c1 cb = c2 cc = c3 cd = c4 ELSEIF (ix < 3/4) ix = (ix - 1/2)*4 ca = c2 cb = c3 cc = c4 cd = c1 ELSE ix = (ix - 3/4)*4 ca = c3 cb = c4 cc = c1 cd = c2 ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF c2 = rgb(rrr,ggg,bbb) ix = (i - 1)/@sfreq ix = ix - trunc(ix) IF (ix < 1/3) ix = ix*3 ca = @cz cb = @cx cc = @cy cd = @cz ELSEIF (ix < 2/3) ix = (ix - 1/3)*3 ca = @cx cb = @cy cc = @cz cd = @cx ELSE ix = (ix - 2/3)*3 ca = @cy cb = @cz cc = @cx cd = @cy ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF c3 = rgb(rrr,ggg,bbb) float hh = hue(c2) float ss = sat(c2) float ll = lum(c2) IF (ll != 1.0 && lum(c3) != 1.0) ll = 1 - 1/((1/(1 - ll) - 1)*(1/(1 - lum(c3)) - 1) + 1) ENDIF IF (@smode == 0) ss = ss*(1 - sat(c3)*(((1 - cos((hh - hue(c3))*#pi/3))/2)^@spow)) ELSE hh = (hh + hue(c3))%6 IF (ss != 1.0 && sat(c3) != 1.0) ss = 1 - 1/((1/(1 - ss) - 1)*(1/(1 - sat(c3)) - 1) + 1) ENDIF ENDIF c1 = hsl(hh,ss,ll) ix = (i - 1)/@lfreq ix = ix - trunc(ix) IF (ix < 1/4) ix = ix*4 ca = c2x3 cb = c2x0 cc = c2x1 cd = c2x2 ELSEIF (ix < 1/2) ix = (ix - 1/4)*4 ca = c2x0 cb = c2x1 cc = c2x2 cd = c2x3 ELSEIF (ix < 3/4) ix = (ix - 1/2)*4 ca = c2x1 cb = c2x2 cc = c2x3 cd = c2x0 ELSE ix = (ix - 3/4)*4 ca = c2x2 cb = c2x3 cc = c2x0 cd = c2x1 ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF c2 = rgb(rrr,ggg,bbb) ix = (i - 1)/@lfreq2 ix = ix - trunc(ix) IF (ix < 1/4) ix = ix*4 ca = c3x3 cb = c3x0 cc = c3x1 cd = c3x2 ELSEIF (ix < 1/2) ix = (ix - 1/4)*4 ca = c3x0 cb = c3x1 cc = c3x2 cd = c3x3 ELSEIF (ix < 3/4) ix = (ix - 1/2)*4 ca = c3x1 cb = c3x2 cc = c3x3 cd = c3x0 ELSE ix = (ix - 3/4)*4 ca = c3x2 cb = c3x3 cc = c3x0 cd = c3x1 ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF c3 = rgb(rrr,ggg,bbb) ix = (i - 1)/@lfreq3 ix = ix - trunc(ix) IF (ix < 1/4) ix = ix*4 ca = c4x3 cb = c4x0 cc = c4x1 cd = c4x2 ELSEIF (ix < 1/2) ix = (ix - 1/4)*4 ca = c4x0 cb = c4x1 cc = c4x2 cd = c4x3 ELSEIF (ix < 3/4) ix = (ix - 1/2)*4 ca = c4x1 cb = c4x2 cc = c4x3 cd = c4x0 ELSE ix = (ix - 3/4)*4 ca = c4x2 cb = c4x3 cc = c4x0 cd = c4x1 ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF c4 = rgb(rrr,ggg,bbb) ix = (i - 1)/@lfreq4 ix = ix - trunc(ix) IF (ix < 1/4) ix = ix*4 ca = c5x3 cb = c5x0 cc = c5x1 cd = c5x2 ELSEIF (ix < 1/2) ix = (ix - 1/4)*4 ca = c5x0 cb = c5x1 cc = c5x2 cd = c5x3 ELSEIF (ix < 3/4) ix = (ix - 1/2)*4 ca = c5x1 cb = c5x2 cc = c5x3 cd = c5x0 ELSE ix = (ix - 3/4)*4 ca = c5x2 cb = c5x3 cc = c5x0 cd = c5x1 ENDIF rp0 = red(cb) gp0 = green(cb) bp0 = blue(cb) rm0 = (red(cc) - red(ca))/2 gm0 = (green(cc) - green(ca))/2 bm0 = (blue(cc) - blue(ca))/2 rp1 = red(cc) gp1 = green(cc) bp1 = blue(cc) rm1 = (red(cd) - red(cb))/2 gm1 = (green(cd) - green(cb))/2 bm1 = (blue(cd) - blue(cb))/2 ixt2 = ix^2 ixt3 = ix^3 ixa = 2*ixt3 - 3*ixt2 + 1 ixb = ixt3 - 2*ixt2 + ix ixc = -2*ixt3 + 3*ixt2 ixd = ixt3 - ixt2 rrr = ixa*rp0 + ixb*rm0 + ixc*rp1 + ixd*rm1 ggg = ixa*gp0 + ixb*gm0 + ixc*gp1 + ixd*gm1 bbb = ixa*bp0 + ixb*bm0 + ixc*bp1 + ixd*bm1 IF (rrr < 0.0) rrr = 0.0 ELSEIF (rrr > 1.0) rrr = 1.0 ENDIF IF (ggg < 0.0) ggg = 0.0 ELSEIF (ggg > 1.0) ggg = 1.0 ENDIF IF (bbb < 0.0) bbb = 0.0 ELSEIF (bbb > 1.0) bbb = 1.0 ENDIF color c5 = rgb(rrr,ggg,bbb) float mn = @fitminit float mx = @fitmaxit ix = i IF (@transfer == 1) ix = ix^(1/@transpower) mn = mn^(1/@transpower) mx = mx^(1/@transpower) ELSEIF (@transfer == 2) ix = log(ix) mn = log(mn) mx = log(mx) ENDIF IF (@fit) IF (ix < mn) ix = 0 ELSE ix = (ix - mn)/(mx - mn) ENDIF ix = ix * @fittimes ELSE ix = 0.05*ix ENDIF color c6 = gradient(ix) IF (@mmode == 1) hh = (hue(c1)+hue(c6))%6 float sc1 = sat(c1) float sc6 = sat(c6) IF (sc1 > 0.99) sc1 = 0.99 ENDIF IF (sc6 > 0.99) sc6 = 0.99 ENDIF sc1 = 1/(1 - sc1) - 1 sc6 = 1/(1 - sc6) - 1 ss = sc1*sc6 ss = 1 - 1/(ss + 1) float ll1 = lum(c1) float ll2 = lum(c2) float ll3 = lum(c3) float ll4 = lum(c4) float ll5 = lum(c5) float ll6 = lum(c6) IF (ll1 == 1.0 || ll2 == 1.0 || ll3 == 1.0 || ll4 == 1.0 || ll5 == 1.0 || ll6 == 1.0) ll = 1.0 ELSE ll1 = 1/(1 - ll1) - 1 ll2 = 1/(1 - ll2) - 1 ll3 = 1/(1 - ll3) - 1 ll4 = 1/(1 - ll4) - 1 ll5 = 1/(1 - ll5) - 1 ll6 = 1/(1 - ll6) - 1 ll = ll1*ll2*ll3*ll4*ll5*ll6 ll = 1 - 1/(ll + 1) ENDIF IF (ss < 0) ss = 0 ELSEIF (ss > 1) ss = 1 ENDIF IF (ll < 0) ll = 0 ELSEIF (ll > 1) ll = 1 ENDIF #color = hsl(hh,ss,ll) ELSE hh = hue(c1) ss = sat(c1) float ll1 = lum(c1) float ll2 = lum(c2) float ll3 = lum(c3) float ll4 = lum(c4) float ll5 = lum(c5) IF (ll1 == 1.0 || ll2 == 1.0 || ll3 == 1.0 || ll4 == 1.0 || ll5 == 1.0) ll = 1.0 ELSE ll1 = 1/(1 - ll1) - 1 ll2 = 1/(1 - ll2) - 1 ll3 = 1/(1 - ll3) - 1 ll4 = 1/(1 - ll4) - 1 ll5 = 1/(1 - ll5) - 1 ll = ll1*ll2*ll3*ll4*ll5 ll = 1 - 1/(ll + 1) ENDIF IF (ll < 0) ll = 0 ELSEIF (ll > 1) ll = 1 ENDIF IF (@mmode == 0) c1 = hsl(hh,ss,ll) float rr6 = red(c6) float gg6 = green(c6) float bb6 = blue(c6) IF (rr6 > 0.99) rr6 = 0.99 ENDIF IF (gg6 > 0.99) gg6 = 0.99 ENDIF IF (bb6 > 0.99) bb6 = 0.99 ENDIF float rr1 = red(c1) float gg1 = green(c1) float bb1 = blue(c1) IF (rr1 > 0.99) rr1 = 0.99 ENDIF IF (gg1 > 0.99) gg1 = 0.99 ENDIF IF (bb1 > 0.99) bb1 = 0.99 ENDIF rr6 = 1/(1 - rr6) - 1 gg6 = 1/(1 - gg6) - 1 bb6 = 1/(1 - bb6) - 1 rr1 = 1/(1 - rr1) - 1 gg1 = 1/(1 - gg1) - 1 bb1 = 1/(1 - bb1) - 1 float rrr = 1 - 1/(rr6*rr1 + 1) float ggg = 1 - 1/(gg6*gg1 + 1) float bbb = 1 - 1/(bb6*bb1 + 1) #color = rgb(rrr,ggg,bbb) ELSE float aa = alpha(c5) float omaa = 1 - aa IF (@mmode == 2) c1 = hsl(hh,ss,ll) float rrr = red(c6)*aa + red(c1)*omaa float ggg = green(c6)*aa + green(c1)*omaa float bbb = blue(c6)*aa + blue(c1)*omaa #color = rgb(rrr,ggg,bbb) ELSE hh = (hue(c6)+hh)%6 ss = sat(c6)*aa + ss*omaa ll = lum(c6)*aa + ll*omaa #color = hsl(hh,ss,ll) ENDIF ENDIF ENDIF default: title = "Mandelbrot Multiwave Coloring" param power caption = "Exponent" default = (2,0) hint = "This should be set to match the exponent of the \ formula you are using. For Mandelbrot, this is 2. \ Only needed when coloring divergent points." endparam color param c1a caption = "Hue 1A" default = rgb(130/255,91/255,40/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c2a caption = "Hue 2A" default = rgb(186/255,153/255,102/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c3a caption = "Hue 3A" default = rgb(248/255,114/255,12/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c4a caption = "Hue 4A" default = rgb(74/255,0,0) hint = "Altering these hues will alter the way the gradient is modified." endparam param hfreq1 caption = "Short hue shift period (iters)" default = 530.0 hint = "Changes the period of the short hue modification cycle. Early in the long cycle it will cycle among the four colors above." endparam color param c1b caption = "Hue 1B" default = rgb(77/255,49/255,19/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c2b caption = "Hue 2B" default = rgb(195/255,179/255,131/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c3b caption = "Hue 3B" default = rgb(231/255,227/255,23/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c4b caption = "Hue 4B" default = rgb(240/255,164/255,0) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c1c caption = "Hue 1C" default = rgb(0,72/255,16/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c2c caption = "Hue 2C" default = rgb(133/255,146/255,128/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c3c caption = "Hue 3C" default = rgb(179/255,220/255,72/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c4c caption = "Hue 4C" default = rgb(243/255,224/255,83/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c1d caption = "Hue 1D" default = rgb(24/255,23/255,103/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c2d caption = "Hue 2D" default = rgb(144/255,143/255,163/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c3d caption = "Hue 3D" default = rgb(64/255,153/255,192/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c4d caption = "Hue 4D" default = rgb(31/255,173/255,131/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c1e caption = "Hue 1E" default = rgb(120/255,22/255,22/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c2e caption = "Hue 2E" default = rgb(177/255,129/255,130/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c3e caption = "Hue 3E" default = rgb(189/255,65/255,68/255) hint = "Altering these hues will alter the way the gradient is modified." endparam color param c4e caption = "Hue 4E" default = rgb(33/255,31/255,79/255) hint = "Altering these hues will alter the way the gradient is modified." endparam param hfreq2 caption = "Long hue shift period (iters)" default = 5147.0 hint = "Changes the period of the long hue modification cycle." endparam color param cx caption = "Superslow bias color 1" default = rgb(0.5,0.5,0.5) hint = "Altering these hues will alter the way the gradient is modified." endparam color param cy caption = "Superslow bias color 2" default = hsl(0,0.5,0.7) hint = "Altering these hues will alter the way the gradient is modified." endparam color param cz caption = "Superslow bias color 3" default = hsl(5,1.0,0.3) hint = "Altering these hues will alter the way the gradient is modified." endparam param sfreq caption = "Superslow bias period (iters)" default = 82117.0 hint = "Changes the period of the superslow bias cycle." endparam param smode caption = "Superslow bias mode" enum = "saturation bias" "hsl bias" default = 1 hint = "Luminances adjust luminance of colors above; in saturation bias mode hue/saturation adjusts saturation. Hues matching this hue are unchanged, hues opposite have their saturation reduced the higher this color's saturation. The effect is to suppress opposite hues; set this to saturated red to suppress cyan for example. Neutral gray has no effect. In hsl bias mode hsl addition is used instead." endparam param spow caption = "Superslow bias sensitivity" default = 4.0 min = 0.01 hint = "Higher values narrow the range of hues desaturated; lower ones widen the range. 2 and 0.5 have opposite effects." endparam param lfreq caption = "First luminance shift period (iters)" default = 17.0 hint = "Changes the period of the first luminance modification cycle. The four colors of the short cycle will change gradually to the second set of four, then the third, then the fourth, before returning." endparam param lmag caption = "First luminance shift amplitude" default = 0.2 min = 0.0 max = 1.0 hint = "Changes the amplitude of the first luminance modification cycle." endparam param lfreq2 caption = "Second luminance shift period (iters)" default = 94.0 hint = "Changes the period of the second luminance modification cycle." endparam param lmag2 caption = "Second luminance shift amplitude" default = 0.4 min = 0.0 max = 1.0 hint = "Changes the amplitude of the second luminance modification cycle." endparam param lfreq3 caption = "Third luminance shift period (iters)" default = 2544.0 hint = "Changes the period of the third luminance modification cycle." endparam param lmag3 caption = "Third luminance shift amplitude" default = 0.6 min = 0.0 max = 1.0 hint = "Changes the amplitude of the third luminance modification cycle." endparam param lfreq4 caption = "Fourth luminance shift period (iters)" default = 18544.0 hint = "Changes the period of the fourth luminance modification cycle." endparam param lmag4 caption = "Fourth luminance shift amplitude" default = 0.6 min = 0.0 max = 1.0 hint = "Changes the amplitude of the fourth luminance modification cycle." endparam param mmode caption = "Primary gradient merge mode" enum = "rgb bias" "hsl bias" "rgb blend" "hsl blend" default = 1 hint = "Affects how the gradient is applied to the color ripples; the blend options use the gradient's alpha" endparam param fit caption = "Fit Gradient to Range" default = true hint = "Check this to spread the gradient out over the range of iteration values." endparam param fittimes caption = "Number of repetitions" default = 1.0 min = 1.0 hint = "Repeats gradient the specified number of times over the range of iteration values." endparam param fitminit caption = "Start iteration" default = 1.0 min = 1.0 hint = "Gradient begins at this iteration number. It is best if it's approximately the lowest \ actual number of iterations in the image. You can find the exact number by looking at \ Statistics after generating the image once." endparam param fitmaxit caption = "End iteration" default = 1000.0 min = 1.0 hint = "Gradient fitting is based on this range of iterations. Can be profitably made lower than \ maxiter -- try reducing it by factors of 10 until the gradient doesn't fit well, then raise \ it by a factor of 10 once." endparam param transfer caption = "Super transfer function" enum = "Linear" "Power" "Log" default = 2 hint = "Linear distributes gradient evenly over iterations. \ Power weights gradient towards lower iterations for powers > 1. \ Log weights gradient towards lower iterations." endparam param transpower caption = "Transfer power" default = 3.0 hint = "Larger values weight gradient more towards low iterations. \ 3.0 with a regular transfer function of Linear and a super transfer \ function of Linear with a regular transfer function of CubeRoot \ produce the same results." visible = (@transfer == 1) endparam param bailout caption = "Bail-out value" default = 100000.0 hint = "Larger gives smoother coloring, up to a point." min = 1 endparam param displacement caption = "Displacement" default = 0.0 hint = "Skips the first N iterations of the color gradient, effectively shifting the whole color scheme to lower iterations as a block. Use this for testing." min = 0.0 endparam param rescale caption = "Rescaling" default = 1.0 hint = "Compresses the entire color gradient by this factor, after application of displacement. Use this for testing." min = 1.0 endparam }
images
files
- ufr : Fractal Files *.ufr
- upr : Displays parameter files (*.upr)
- par : Older Fractint parameter files (*.par)
- ugr : Displays gradient files (*.ugr)
- ual : Older gradient files (*.ual)
- map : Fractint palette files (*.map)
- uxf : Displays transformation files (*.uxf)
- ufm : Displays fractal formula files (*.ufm). Fractal formula files contain multiple fractal formulas. Older Fractint formula files (*.frm) are also shown. See Fractal formulas.
- ucl : Displays coloring algorithm files (*.ucl). See also writing coloring algorithm
- ulb : Displays plug-in library files (*.ulb)