< Fractals < Iterations in the complex plane
It is an algorithm for converting 2D image to 3D
Description
"three points are iterated for each pixel and then are used to create a three-dimensional surface. A vector perpendicular to that surface is used as the z variable and is passed to the coloring routine. When a Slope formula is used with the Lighting coloring, the result resembles a fractal surface being illuminated from above and to the side." Kerry Mitchell[1]
names
- lifted domain coloring
Apply to
code
- Ultrafractal formulas by Damien Jones in dmj.ufm and standard.ufm
programs
- ultrafractal[6]
References
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