< Fractals < Computer graphic techniques

Definition

  • "the process of applying full-screen filters and effects to a camera’s image buffer before it is displayed to screen. It can drastically improve the visuals of your product with little setup time."[1]


Algorithms

References

  1. unity3d manual
  2. A Cheritat wiki : see image showing gamma-correct downscale of dense part of Mandelbropt set
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