RDNA 2

RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5, Xbox Series X/S, and Steam Deck consoles.

RDNA 2
LaunchedNovember 18, 2020 (2020-11-18)
Designed byAMD
Manufactured by
Fabrication process
Codename(s)
  • Navi 2x
  • "Big Navi"
Product Series
Desktop
Professional/workstation
Specifications
L0 cache32 KB (per WGP):
  • 16 KB vector data
  • 16 KB scalar data
L1 cache128 KB (per array)
L2 cache1 MB to 4 MB
L3 cache16 MB to 128 MB
Memory supportGDDR6
Memory clock rate14–18 Gbps
PCIe supportPCIe 4.0
Supported Graphics APIs
Direct3DDirect3D 12.0 Ultimate (feature level 12_2)
Shader ModelShader Model 6.7
OpenCLOpenCL 2.1
OpenGLOpenGL 4.6
VulkanVulkan 1.3
Media Engine
Encode codecs
Decode codecs
Color bit-depth
  • 8-bit
  • 10-bit
Encoder(s) supported
  • AMF
  • VCE
Display outputs
History
PredecessorRDNA
VariantCDNA 2 (datacenter)
SuccessorRDNA 3

Background

On July 7, 2019, AMD released the first iteration of the RDNA microarchitecture, a new graphics architecture designed specifically for gaming that replaced the aging Graphics Core Next (GCN) microarchitecture. With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture.[1]

RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year.[2] At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm process and would be coming in 2020.[3] AMD told their investors that they were targeting a 50% uplift in performance-per-watt and increased IPC with the RDNA 2 microarchitecture.[4]

On October 28, 2020, AMD held an online unveiling event for the RDNA 2 architecture and Radeon RX 6000 series.[5][6] The event came 20 days after AMD's unveiling event for Ryzen 5000 series processors built on the Zen 3 microarchitecture.

Architectural details

Compute Unit

RDNA 2 contains a significant increase in the number of Compute Units (CUs) with a maximum of 80, a doubling from the maximum of 40 in the Radeon RX 5700 XT.[1] Each Compute Unit contains 64 shader cores.[7] CUs are organized into groups of two named Work Group Processors with 32 KB of shared L0 cache per WGP. Each CU contains two sets of an SIMD32 vector unit, an SISD scalar unit, textures units, and a stack of various caches.[8] New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs.[8]

The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets". As a result, the mesh shaders feature enables greater control of the GPU geometry pipeline.[9]

Ray tracing

Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU.[10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.[11]

In February 2023, it was reported that driver updates had boosted ray tracing performance by up to 40% using DirectX Raytracing.[12]

Clock speeds

With RDNA 2 using the same 7 nm node as RDNA, AMD claims that RDNA 2 achieves a 30% frequency increase over its predecessor while using the same power.[13]

Cache and memory subsystem

In addition to the traditional L1 and L2 caches that GPUs possess, RDNA 2 adds a new global L3 cache that AMD calls "Infinity Cache".[14] AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption".[15] The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 controllers.[8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.

Power efficiency

AMD claims that RDNA 2 achieves up to a 54% increase in performance-per-watt over the first RDNA microarchitecture.[15] 21% of that 54% improvement is attributed to performance-per-clock enhancements, in part due to the addition of Infinity Cache.[16]

Media engine

RDNA 2 uses the VCN 3.0, VCN 3.1, and VCN 3.1.2 video decoding blocks in its media engine.[17][18] It adds support for AV1 decoding at up to 8K resolution, though AV1 hardware encoding support would not come until RDNA 3 in 2022.[19][20] However, the low-end Navi 24 die does not contain any media encoders and cannot decode AV1 as a result.[17]

Navi 21 Navi 22 Navi 23 Navi 24
Launch Nov 18, 2020 Mar 18, 2021 Aug 11, 2021 Jan 19, 2022
Codename Sienna Cichlid Navy Flounder Dimgrey Cavefish Beige Goby
Compute units
(Stream processors)
[FP32 cores]
80
(5120)
[10240]
40
(2560)
[5120]
32
(2048)
[4096]
16
(1024)
[2048]
Process TSMC N7 TSMC N6
Transistors 26.8B 17.2B 11.06B 5.4B
Transistor density 51.5 MTr/mm2 51.3 MTr/mm2 46.7 MTr/mm2 50.5 MTr/mm2
Die size 520 mm2 335 mm2 237 mm2 107 mm2
Max TDP 400 W 250 W 176 W 107 W
Package socket BGA 2425 BGA 1701 BGA 1269 Un­known
Products Desktop
  • RX 6800
  • RX 6800 XT
  • RX 6900 XT
  • RX 6950 XT
  • RX 6700
  • RX 6700 XT
  • RX 6750 XT
  • RX 6600
  • RX 6600 XT
  • RX 6650 XT
  • RX 6400
  • RX 6500 XT
Mobile
  • RX 6800M
  • RX 6850M XT
  • RX 6600S
  • RX 6600M
  • RX 6650M
  • RX 6650M XT
  • RX 6700S
  • RX 6300M
  • RX 6450M
  • RX 6500M
  • RX 6550S
  • RX 6550M
Workstation
(desktop)
  • W6800
  • W6800X
  • W6800X Duo
  • W6900X
  • W6600
  • W6600X
  • W6300
  • W6400
Workstation
(mobile)
  • W6600M
  • W6300M
  • W6500M

Products

Desktop

Model
(Code name)
Release Date
& Price
Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Infinity Cache Memory TBP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size Bandwidth
(GB/s)
Size Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon RX 6400
(Navi 24)[21][22][lower-alpha 6]
Jan 19, 2022
$159 USD
RDNA 2
TSMC N6
5.4×109
107 mm2
768:48:32:12
12 CU
1923
2321
92.3
111.4
61.5
74.3
5,907
7,130
2,954
3,565
184.6
222.8
16 MB 208.0 4 GB 128 GDDR6
64-bit
16000 53 W PCIe 4.0
×4
Radeon RX 6500 XT
(Navi 24)[23][24][25][lower-alpha 6]
Jan 19, 2022
$199 USD (4GB)
$219 USD (8GB)
1024:64:32:16
16 CU
2310
2815
147.8
180.2
73.9
90.1
9,462
11,530
4,731
5,765
295.6
360.3
232.0 4 GB
8 GB
144 18000 107 W
113 W
Radeon RX 6600
(Navi 23)[26][27]
Oct 13, 2021
$329 USD
RDNA 2
TSMC N7
11.06×109
237 mm2
1792:112:64:28
28 CU
1626
2491
182.3
279.0
104.1
159.4
11,658
17,860
5,828
8,928
364.2
558.0
32 MB 412.9 8 GB 224 GDDR6
128-bit
14000 132 W PCIe 4.0
×8
Radeon RX 6600 XT
(Navi 23)[28][29][30][31]
Aug 11, 2021
$379 USD
2048:128:64:32
32 CU
1968
2589
251.9
331.4
126.0
165.7
16,122
21,209
8,061
10,605
503.8
662.8
444.9 256 16000 160 W
Radeon RX 6650 XT
(Navi 23)[32][33]
May 10, 2022
$399 USD
2055
2635
263.0
337.2
131.5
168.6
16,835
21,586
8,417
10,793
526.1
674.6
468.9 280 17500 180 W
Radeon RX 6700
(Navi 22)[34][35][36]
Jun 9, 2021
?
17.2×109
335 mm2
2304:144:64:36
36 CU
1941
2450
279.5
352.8
124.2
156.8
17,888
22,579
8,944
11,290
559.0
705.6
80 MB 1065.0 10 GB 320 GDDR6
160-bit
16000 175 W PCIe 4.0
×16
Radeon RX 6750 GRE 10GB
(Navi 22)[37]
Oct 18, 2023
$269 USD
170 W
Radeon RX 6700 XT
(Navi 22)[38][39][40]
Mar 18, 2021
$479 USD
2560:160:64:40
40 CU
2321
2581
371.4
413.0
148.5
165.2
23,767
26,429
11,884
13,215
742.7
825.9
96 MB 1278.0 12 GB 384 GDDR6
192-bit
230 W
Radeon RX 6750 GRE 12GB
(Navi 22)[41]
Oct 18, 2023
$289 USD
Radeon RX 6750 XT
(Navi 22)[42][43]
May 10, 2022
$549 USD
2150
2600
344.0
416.0
137.6
166.4
22,016
26,624
11,008
13,312
688.0
832.0
1326.0 432 18000 250 W
Radeon RX 6800
(Navi 21)[44][45][46][47]
Nov 18, 2020
$579 USD
26.8×109
520 mm2
3840:240:96:60
60 CU
1700
2105
408.0
505.2
163.2
202.1
26,112
32,333
13,056
16,166
816
1,010
128 MB 1432.6 16 GB 512 GDDR6
256-bit
16000
Radeon RX 6800 XT
(Navi 21)[44][48][46][47]
Nov 18, 2020
$649 USD
4608:288:128:72
72 CU
1825
2250
525.6
648.0
233.6
288.0
33,638
41,472
16,819
20,736
1,051
1,296
1664.2 300 W
Radeon RX 6900 XT
(Navi 21)[44][49][46][47]
Dec 8, 2020
$999 USD
5120:320:128:80
80 CU
1825
2250
584.0
720.0
233.6
288.0
37,376
46,080
18,688
23,040
1,168
1,440
Radeon RX 6950 XT
(Navi 21)[50][51]
May 10, 2022
$1,099 USD
1890
2310
604.8
739.2
241.9
295.7
38,707
47,309
19,354
23,654
1,210
1,478
1793.5 576 18000 335 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
  6. Lacks hardware video encoder

Mobile

Model
(Code name)
Release date Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory HW Decoder HW Encoder TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
AV1 H265 4K H264 AV1 H265 4K H264
Radeon RX 6300M
(Navi 24)[lower-alpha 6][52]
Jan 4, 2022 RDNA 2
TSMC N6
5.4×109
107 mm2
768:64:32:12
12 CU

1512

97.76

48.38

6,270

3,130

195.6
8 MB 2 GB 64 GDDR6
32-bit
16000 No Yes Yes No No No 25 W PCIe 4.0
×4
Radeon RX 6450M
(Navi 24)[53]
Jan 4, 2023
2220

118.10

71.04

7,600

3,780

236.3
16 MB 4 GB 128 GDDR6
64-bit
50 W
Radeon RX 6550S
(Navi 24)[54]
1024:64:32:16
16 CU

2170

154.20

69.44

9,900

4,900

306.3
Radeon RX 6500M
(Navi 24)[lower-alpha 6][55]
Jan 4, 2022
2191

155.7

70.11

9,970

4,980

311.2
Radeon RX 6550M
(Navi 24)[56]
Jan 4, 2023
2560

182.10

81.92

11,600

5,800

362.5
144 18000 80 W
Radeon RX 6600S
(Navi 23)[57]
Jan 4, 2022 RDNA 2
TSMC N7
11.06×109
237 mm2
1792:128:64:28
28 CU

1881

244.2

120.3

15,630

7,810

448.1
32 MB 224 GDDR6
128-bit
14000 Yes Yes Yes PCIe 4.0
×8
Radeon RX 6700S
(Navi 23)[58]

1890

247.5

120.9

15,840

7,920

495.0
8 GB
Radeon RX 6600M
(Navi 23)[59]
May 31, 2021
2177

274.2

139.3

17,550

7,800

487.5
100 W
Radeon RX 6650M
(Navi 23)[60]
Jan 4, 2022
2222

276.6

139.3

17,700

8,850

553.1
256 16000 120 W
Radeon RX 6800S
(Navi 23)[61]
2048:128:64:32
32 CU

1975

288.0

134.4

18,430

9,220

576.5
100 W
Radeon RX 6650M XT
(Navi 23)[62]

2162

311.5

142.2

19,940

9,970

623.1
120 W
Radeon RX 6700M
(Navi 22)[63]
May 31, 2021 17.2×109
335 mm2
2304:144:64:32
36 CU

2300

331.4

147.2

21,209

10,605

662.1
80 MB 10 GB 320 GDDR6
160-bit
135 W PCIe 4.0
×16
Radeon RX 6800M
(Navi 22)[64]
2560:160:64:40
40 CU

2300

368.0

147.2

23,550

11,780

736.2
96 MB 12 GB 384 GDDR6
192-bit
145+ W
Radeon RX 6850M XT
(Navi 22)[65]
Jan 4, 2022
2463

415.6

157.6

26,430

13,210

825.6
432 18000 165 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units CU
  6. Lacks hardware video encoder.

Desktop Workstation

Model
(Code name)
Release date
& price
Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6300
(Navi 24)[66][67]
Oct 2022
OEM[68]
RDNA 2
TSMC N6
5.4×109
107 mm2
768:48:32:12
12 CU
1512
2040
72.58
97.92
48.38
65.28
4,644
6,267
2.322
3,133
145.1
195.8
8 MB 2 64 GDDR6
32-bit
16000 25 W PCIe 4.0
×4
DP 1.4a
Radeon Pro W6400
(Navi 24)[69][70]
Jan 19, 2022
$229 USD
2039
2331
97.87
111.9
65.25
74.59
6,264
7,161
3,132
3,580
195.7
223.8
16 MB 4 128 GDDR6
64-bit
50 W
Radeon Pro W6600
(Navi 23)[71][72]
Jun 8, 2021
$649 USD
RDNA 2
TSMC N7
11.06×109
237 mm2
1792:112:64:28
28 CU
2331
2903
261.1
325.1
149.2
185.8
16,709
20,809
8,354
10,404
522.1
650.3
32 MB 8 224 GDDR6
128-bit
14000 130 W PCIe 4.0
×8
4× DP 1.4a
Radeon Pro W6800
(Navi 21)[73][74]
Jun 8, 2021
$2249 USD
26.8×109
520 mm2
3840:240:96:60
60 CU
2075
2320
498.0
556.8
199.2
222.7
31,872
35,635
15,936
17,818
996.0
1,114
128 MB 32 512 GDDR6
256-bit
16000 250 W PCIe 4.0
×16
miniDP 1.4a
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)


Model
(Code name)
Release date Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6600X
(Navi 23)[75][76]
Mar 8, 2022 RDNA 2
TSMC N7
11.06×109
237 mm2
2048:124:64:32
32 CU

2479

307.3

158.6

19,673

9,837

614.8
32 MB 8 256 GDDR6
128-bit
14000 ? PCIe 4.0
×8
 HDMI 2.1
Radeon Pro W6800X
(Navi 21)[75][77]
Aug 3, 2021 26.8×109
520 mm2
3840:240:96:60
60 CU
1800
2087
432.0
500.8
172.8
200.3
27,648
32,056
13,824
16,028
864.0
1,002
128 MB 32 512 GDDR6
256-bit
16000 400 W PCIe 4.0
×16
 Thunderbolt 3
 HDMI 2.1
Radeon Pro W6800X Duo
(Navi 21)[75][78]
26.8×109
520 mm2
3840:240:96:60
60 CU
1800
1979
432.0
474.9
172.8
189.9
27,648
30,397
13,824
15,199
864.0
949.9
 32  512 GDDR6
 256-bit
400 W
Radeon Pro W6900X
(Navi 21)[75][79]
26.8×109
520 mm2
5120:320:128:80
80 CU
1825
2171
584.0
694.7
233.6
277.8
37,376
44,462
18,688
22,231
1,168
1,389
32 512 GDDR6
256-bit
300 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Mobile Workstation

Model
(Code name)
Release date Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6300M
(Navi 24)[80][81]
Jan 19, 2022 RDNA 2
TSMC N6
5.4×109
107 mm2
768:48:32:12
12 CU

2214

106.3

70.8

6,801

3,401

212.5
8 MB 2 64 GDDR6
32-bit
14000 25 W PCIe 4.0
×4
Radeon Pro W6500M
(Navi 24)[82][83]
1024:64:32:16
16 CU

2588

165.6

82.8

10,478

5,239

327.4
16 MB 4 128 GDDR6
64-bit
35-50 W
Radeon Pro W6600M
(Navi 23)[84][85][86]
Jun 8, 2021 RDNA 2
TSMC N7
11.06×109
237 mm2
1792:112:64:28
28 CU
2200
2900
246.4
324.8
140.8
185.6
15,770
20,787
7,885
10,394
492.8
649.6
32 MB 8 224 GDDR6
128-bit
65-90 W PCIe 4.0
×16
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Integrated graphics processors (iGPs)

Model Launch Codename Architecture
& fab
Die
size[lower-alpha 1]
Core Fillrate[lower-alpha 2][lower-alpha 3][lower-alpha 4] Processing power[lower-alpha 2][lower-alpha 5]
(GFLOPS)
Cache TDP[lower-alpha 1] CPUs/APUs
Config[lower-alpha 6] Clock[lower-alpha 2]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double L0 L1 L2
Radeon Graphics Sep 27, 2022 Raphael RDNA 2
TSMC N6
122 mm2 2 CU
128:8:4:2
400
2200
3.2
17.6
1.6
8.8
204.8
1126.4
102.4
563.2
6.4
35.2
32 KB 128 KB 2 MB 65–170 W Ryzen 7000 series
Radeon 610M Sep 20, 2022 Mendocino
Dragon Range
100 mm2 1500
1900
12.0
15.2
6.0
7.6
768
972.8
384
486.4
24
30.4
15–55 W Ryzen 7020 series
Ryzen 7045 series
Radeon 660M Jan 4, 2022 Rembrandt 208 mm2 6 CU
384:24:16:6
1500
1900
36.0
45.6
24.0
30.4
2304
2918.4
1152
1459.2
72
91.2
96 KB 384 KB 28–54 W Ryzen 6000 series
Ryzen 7035 series
Radeon 680M 12 CU
768:48:32:12
2000
2200
96.0
105.6
64.0
70.4
6144
6758.4
3072
3379.2
192
211.2
192 KB 768 KB 15–54 W
  1. Full chip, not just the iGP
  2. Boost values (if available) are stated below the base value in italic.
  3. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Consoles

Model Launch Codename Architecture Fab
Transistors (billion)
[lower-alpha 1]
Die
size[lower-alpha 1]
Core Fillrate[lower-alpha 2][lower-alpha 3][lower-alpha 4] Processing power[lower-alpha 2][lower-alpha 5]
(TFLOPS)
Cache Memory TDP[lower-alpha 1]
Config[lower-alpha 6] Clock[lower-alpha 2]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double L0 L1 L2 L3 Type Size Bandwidth
(GB/s)
Bus
width
Memory
Clock
(Gb/s)
Steam Deck Feb 25, 2022 Aerith RDNA 2 TSMC N7 2.4 163 mm2 8 CU
512:32:16:8
1000
1600
32.0
51.2
16.0
25.6
2
3.2
1
1.6
0.063
0.1
128 KB 512 KB 1 MB 8 MB LPDDR5 16 GB 88 128-bit 5.5 15 W
Xbox Series S Nov 10, 2020 Project Lockhart 8.0 197 mm2 20 CU
1280:80:32:20
1565 125.2 50.08 8.013
4.006
0.25
320 KB 1.25 MB 4 MB GDDR6 8 GB 224 14.0 100 W
Xbox Series X Project Scarlett 15.3 360 mm2 52 CU
3328:208:64:52
1825 379.6 116.8 24.294
12.147
0.759
832 KB 3.25 MB 5 MB 10 GB 560 320-bit 200 W
PlayStation 5 Nov 12, 2020 Oberon 10.6 308 mm2 36 CU
2304:144:64:36
2233 321.552 142.912 20.579
10.29
0.643
576 KB 2.25 MB 4 MB 16 GB 448 256-bit 180 W
Sep 28, 2022 Oberon Plus TSMC N6 Un­known
  1. Full chip, not just the GPU
  2. Boost values (if available) are stated below the base value in italic.
  3. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

See also

References

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