Nine Princes in Amber

Nine Princes in Amber is a fantasy novel by American writer Roger Zelazny, the first in the Chronicles of Amber series. It was first published in 1970, and later spawned a computer game of the same name. The first (Doubleday hardcover) edition of the novel is unusually rare; the publisher pulped a significant part of the original print run in error when the order went out to destroy remaining copies of Zelazny's older book Creatures of Light and Darkness.[1]

Nine Princes in Amber
Dust-jacket illustration from the first edition.
AuthorRoger Zelazny
Cover artistAmelia S. Edwards
CountryUnited States
LanguageEnglish
SeriesThe Chronicles of Amber
GenreFantasy
PublisherDoubleday
Publication date
June 1970
Media typePrint (hardcover)
Pages175
ISBN978-0-380-01430-9
OCLC88150
Followed byThe Guns of Avalon 

In the story, Carl Corey wakes up in a secluded New York hospital with amnesia. He escapes and investigates, discovering the truth, piece by piece: he is really Prince Corwin, of Amber, the one true world of which the Earth is just a shadow. He is one of nine men who might rule Amber, if he can fight his way past the armies of his older brother Eric.

Plot

Carl Corey wakes in a medical clinic with little knowledge of who he is or how he got there. He suspects he is being overmedicated, so he escapes his room. He learns that he was recovering from a car accident in a private clinic, paid for by his sister, Evelyn Flaumel.

He flees and heads to her house. She addresses him as Corwin and calls herself Flora. Hiding his lack of memory, he convinces her to let him stay. In Flora's library he locates a set of customized Tarot cards—the Trumps—whose Major Arcana are replaced with images which he recognizes as his family. As he looks over the cards he remembers all his brothers: sneaky Random, Julian the hunter, well-built Gérard, arrogant Eric, himself, Benedict the master tactician and swordsman, sinister Caine, scheming Bleys, and the mysterious Brand. He also views his four sisters: Flora who offered him sanctuary, Deirdre who was dear to him, reserved Llewella, and Fiona, whom Corwin hated.

His brother Random contacts him via telephone and Corwin promises to give him protection. Random arrives, pursued by spined, bloodshot-eyed humanoid creatures, and during the ensuing battle Corwin learns that he has superhuman strength. Corwin, Random, and Flora's dogs ultimately defeat the attacking creatures. Later, in a guarded conversation in which Corwin continues to mask his memory loss, Random asks Corwin whether he wishes to "try", to which Corwin agrees, only learning later that he has agreed to attempt to seize the throne of Amber. They set off in a car and the world begins to change around them as they drive, which Random is somehow causing. They end up in the Forest of Arden, the territory of their brother Julian, who is allied with Corwin's enemy, Eric. Julian appears on his steed Morgenstern to hunt them down, but Corwin unhorses Julian and takes him prisoner. Julian's men let Corwin and Random proceed through the forest. After setting Julian free and proceeding on foot to Amber, they encounter their sister Deirdre, who reveals she has fled from Eric's court. Corwin finally reveals that he has very little memory of his identity or their destination, so Deirdre convinces him to walk the Pattern, which she believes will cure his amnesia.

The three then travel to Rebma, a reflection of Amber underwater, and there they meet Moire, the queen of Rebma. Because Rebma is a reflection of Amber, there is also a reflection of the Pattern, which Corwin is to walk to restore his memory. Although Random is imprisoned for past offenses in Rebma and sentenced to wed a blind girl named Vialle, Corwin convinces the queen to allow him to walk the Pattern. With advice from Random and Deirdre, he succeeds in negotiating the Pattern, experiencing flashbacks of his previous life, which stretches back over centuries to his time in Amber, and recalling the incident that caused his amnesia, when Eric beat him unconscious and left him to die of the Black Death in medieval England on our Earth. He remembers the powers which his heritage and the Pattern grant him - the power to walk through shadow, and to pronounce a powerful curse before dying. After he completes the Pattern he uses its power to project himself into the Castle of Amber.

Corwin finds a pack of the Trumps in the castle library and encounters an old servant friend. Eric enters the library and he and Corwin duel. Although intimidated at first by Eric's skill, Corwin gets the upper hand in the sword fight and injures Eric on the arm. When soldiers of the castle move in to protect Eric, Corwin retreats and uses a Trump to contact his brother Bleys, who teleports Corwin to his location in Shadow.

Corwin agrees to aid Bleys in his attempt to assault Amber and defeat Eric. Corwin gathers a large group of warriors from Shadow and assembles a navy, while Bleys creates an army on land. Corwin contacts his brothers, looking for allies. Caine, although supporting Eric, gives Corwin a promise of safe passage by sea, as does his brother Gérard. When he attempts to reach Brand, he views him in a prison and Brand desperately asks Corwin to free him before his image disappears. Unable to reach Benedict, on a whim Corwin attempts to use a Trump to contact his father Oberon, who has been missing for years and is presumed dead. Corwin reaches Oberon, who encourages him to seize the throne, but the contact is quickly lost. When Corwin contacts Random, Random reveals that Eric has contacted him and revealed the full extent of his defenses, which are vast and powerful. Eric has gained control over the mysterious Jewel of Judgment, which allows him to control the weather among other things. Corwin remains resolute in his desire to attack Amber with Bleys.

As the invasion begins, Corwin travels with the navy by sea but finds Caine waiting for him with a superior force, apparently in violation of their agreement. Eric then contacts Corwin by Trump and reveals that he knew about his plans from Caine. The two engage in a mental duel which Corwin is unable to break free from. Corwin then launches a full mental assault on Eric, which defeats him and leaves him with the knowledge that Corwin is his superior. Corwin joins in the battle although it is hopeless: Caine's forces are already destroying Corwin's navy and he escapes via Trump to Bleys and his army. Bleys has been constantly assaulted by creatures of Shadow and the poor weather conditions that have been created by the Jewel of Judgment. Although they eventually reach Amber, their forces have dwindled and they barely fight their way up Kolvir, the mountain on which Castle Amber is situated. Bleys is pushed off a cliff, but Corwin throws him his pack of Trumps to allow him to escape the fall. Corwin then uses his few remaining forces and pushes through, eventually reaching the castle grounds, but before he can reach the throne or Eric, his remaining forces are surrounded and he is captured.

Corwin is brought forth in chains to endure Eric's coronation. Julian, at Eric's side, instructs Corwin to hand the crown of Amber to Eric, who will crown himself King of the one true world. Corwin instead crowns himself King of Amber, but he is quickly beaten by the guards and eventually throws the crown at Eric. Eric crowns himself, and sentences Corwin to be imprisoned and his eyes burned out. As hot irons are used to destroy his eyes, Corwin utters a powerful curse on Eric and Amber.

Blind and imprisoned beneath the castle, Corwin is driven to near insanity, although rare visits and smuggled gifts from his friend Lord Rein help him maintain his spirit and hope. After a year has passed in blindness and solitude, he is let out to eat at Eric's table on the anniversary of the coronation before being thrown into the dungeons again. After three years, Corwin's eyesight begins to regenerate, and he begins an escape attempt by whittling the door with a spoon he stole from Eric's table. Before he can escape in this manner, Dworkin, the mad sorcerer and creator of the Trumps, appears out of nowhere. He explains that he entered Corwin's cell by drawing a picture and walking through it, and wishes to return in the same way. Dworkin uses Corwin's sharpened spoon to draw a Trump image of his quarters on the wall, but before he leaves, Corwin persuades him to draw the Lighthouse of Cabra on the opposite wall. Using this drawing as a Trump, Corwin projects himself out of his prison.

At Cabra he meets Jopin, the keeper of the lighthouse, but does not reveal his true identity. Jopin helps Corwin rehabilitate from his prison ordeal as Corwin aids Jopin in his activities around the lighthouse. Once he is fully recovered, Jopin recognizes Corwin, and shows him that the Vale of Garnath, previously a pleasant valley adjacent to Amber, has become a warped and twisted evil place, which Corwin recognizes as the result of his own curse. Corwin takes Jopin's craft Butterfly and sails away, while sending a message to Eric via a black bird, stating that he will return to claim the throne.

Characters

The Machiavellian royal family of Amber is headed by Oberon, the former king, now absent. His five daughters are Florimel, Deirdre, Fiona, Llewella, and Coral (who doesn't come into play until book 9) but the major players of the novel are the nine princes of the title:

  • Benedict. The oldest surviving prince, uninvolved in the current struggle for the crown, he is the master tactician of the family and a man who seldom smiles. He is presumed to be dead by the rest of the family.
  • Corwin. The protagonist. A cross between a cruel rogue and a reluctant poet, his years on Earth seem to have softened him somewhat: "And remember who it was who gave you your life where another would have taken it".
  • Eric. The arrogant yet competent would-be king of Amber; he commands the loyalty of Julian, Caine and Gérard.
  • Caine. Calculating and realistic.
  • Bleys. Dashing and charming; Corwin's other ally in his fight against Eric.
  • Brand. Like Oberon, mysteriously unavailable.
  • Julian. A sinister hunter.
  • Gérard. Physically strongest of the nine, affable and liked even by his enemies.
  • Random. A sneaky rascal albeit Corwin's ally. A gambler and the youngest of Oberon's children.

Adaptations

A three-part comic adaptation was done by Terry Bisson in 1996.[2] A film adaptation was first planned in 1998, with Mark Canton and Akiva Goldsman producing and Ed Neumeier adapting.[3] In 2016, the creators of the Walking Dead TV series announced that they were producing a TV adaptation of The Chronicles of Amber,[4] and in 2023 it was announced that Stephen Colbert will be an executive producer, via his Spartina Productions company.[5]

References

  1. "'...And Call Me Roger': The Literary Life of Roger Zelazny, Part 3", by Christopher S. Kovacs. In: The Collected Stories of Roger Zelazny, Volume 3: This Mortal Mountain, NESFA Press, 2009.
  2. iblistgroup@iblist.com, IBList Group -. "Internet Book List :: Author Information: Terry Bisson". www.iblist.com. Archived from the original on 2010-11-28. Retrieved 2016-08-03.
  3. "Nine Princes in Amber - the movie". Roger Zelazny. Retrieved March 29, 2022.
  4. "'Walking Dead' Creator Adapting 'Chronicles of Amber' for TV (Exclusive)". The Hollywood Reporter. 19 July 2016. Retrieved 2016-08-03.
  5. Joe, Otterson. "Stephen Colbert to Produce 'Chronicles of Amber' TV Series Adaptation". Variety. Retrieved 25 June 2023.

Further reading

  • Levack, Daniel J. H. (1983). Amber Dreams: A Roger Zelazny Bibliography. San Francisco: Underwood/Miller. pp. 56–58. ISBN 0-934438-39-0.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.