Interface (magazine)
Interface is a game magazine published by Prometheus Press between 1990 and 1992 that was licensed to publish articles about R. Talsorian Games's dystopian near-future role-playing game Cyberpunk.

Publication history
    
In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California โ Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze โ approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them,[1] and the three formed Prometheus Press to publish their fanzine Interface. Each issue featured a full-color cover and black & white interior.
Six issues of the magazine were published between 1990 and 1992.[2]
Index of articles
    
    Volume 1, #1: Keeping the Peace
     
(44 pages.)
- NuCyber, NuTech, NuMed: New cybernetic implants, new gear, new medicine.
 - Walking the Beat in Night City
 - LawTech Unlimited: New law enforcement armor, weapons, and gear.
 - Design and augmentation rules for Robohounds (mechatronic K9 units).
 - Police Profile: The Givers of Pain
 - Inmate Penal Corps
 - Corporate Review: Ocean Technology & Energy Corp (OTEC)
 - Altered States 1: New Drugs
 - Cyber-Reviews: Street Lethal by Steven Barnes; Vacuum Flowers by Michael Swanwick.
 
Volume 1, #2 (1991)
     
(48 pages. Cover art by Chris Hockabout.)
- NuCyber, NuTech: New cybernetic hand and leg implants; new gear
 - New Skills: Skating / Skateboarding, Electronic Counter-Measures, Cadre Tactics
 - "Getting Along": Roleplaying COOL and EMPATHY attributes in Cyberpunk (Peter Christian)
 - "Your Money or Your Life": Wages in Cyberpunk (Justin Schmid)
 - Police Profiles: Ripperdocs
 - Hardware Closeup: The OTEC SEV-1 stealth hovercraft.
 - Subordinate/Alternate Character Classes 1
 - Cyber-Reviews: Batman: Digital Justice by Pepe Moreno; Hardware, RoboCop 2, Total Recall (1990).
 
Volume 1, #3 (1991)
     
(56 pages. Cover art by Mike Ebert.)
- NuCyber, NuWare: New cybernetics; New Cyberdeck programs
 - Government Profile: New Antarctican Collective
 - Corporate Review: Revolution Genetics Inc
 - New Service Organization: Troubleshooter Cabs.
 - Artificial Intelligence 1: AIs in Cyberpunk RPGs
 - Altered States: New drugs
 - NuScience: Skinmask pollution filter, Vend-a-Mod chip vending machine
 - Fashion: NewLook faux cybernetics.
 - "Interview With a Predator": Q&A with Colonel "Butch" Schaffer IPC, commander of the "Predators" Centron
 - "What's that up ahead?": Random driving encounters in Cyberpunk 2020.
 - Subordinate/Alternate Character Classes 2: 
- Solo subtypes (Military Op, Corporate Op, Cyber-Soldier, Bodyguard, Bounty Hunter, Street Samurai).
 - Netrunner subtype (Rogue AI Hunter).
 
 - Cyber-Reviews: ME: A Novel of Self-Discovery by Thomas T. Thomas; Akira, Trancers.
 
Volume 1, #4 (1991)
     
(56 pages.)
- "Nomad Chronicles": Nomad characters; types of Nomad Packs.
 - Corporate Review: Consolidated Agriculture
 - Artificial Intelligence 2: "Dragons and Dragonslayers" Rogue AIs and Rogue Hunter NPCs.
 - "Night City Blues" Fiction by Chris Hockabout
 - "To Bear Arms" How to Manage Weapons and Armor in Cyberpunk 2020
 - Subordinate/Alternate Character Classes 3
 - Cyber-Reviews: Trancers 2, Class of 1999, Moon 44, Bladerunner: The Director's Cut (1991), Highlander II: The Quickening
 
Volume 2, #1 (1992)
    
(56 pages, cover art by Tom Shaw)
- OmniEye Interviewer's Camera
 - Tenaka Sanyo Portable Editing Lab
 - Exotech Remote Surveillance
 - Live-Feed Cyberoptic Option
 - Medusa 2000
 - Just the Fax, Ma'am
 - Electric Nightmares
 - Reporter Profiles: Clarise DeWinter
 - Reporter Profiles: Edward "Flash" Leudowski
 - Reporter Profiles: Zaphial "Argus" Keyes
 - Facing the Consequences
 - Talk Hard!
 - A job with ATTITUDE
 - Aline3
 - Mann and Machine
 - The Lawnmower Man
 - Night's Edge
 
Volume 2, #2 (1992)
    
(68 pages. Cover art by Tom Shaw)
- NuCyberware and Ectotechnology
 - Cults - Hope and Horrors
 - Call of CthulhuโCyberpunk Conversion Rules
 - Cult Profiles
 - Scenarios: "Transference" and "A Policy of Pain"
 - Data Sampling
 
Reception
    
In the September 1992 edition of Dragon (#185), Allen Varney reviewed the third issue of the magazine, and while he called one article "meaty", he noted that most of the magazine "falls distinctly below the median [...] Even the good articles could stand more pizazz, and the editorial style needs a lot more polish." Despite this, he concluded "this fan magazine offers remarkable value for the dedicated Cyberpunk referee."[1]
References
    
- Varney, Allen (September 1992). "Roleplaying Reviews". Dragon. No. 185. TSR, Inc. p. 86.
 - "Interface | Periodical | RPGGeek". rpggeek.com.