Early Computer Games
See the chapters early games and Dr. Nim for early examples of computer games.
1970-1979
- Apple II
- Atari 8 bit family
- VideoBrain Family Computer
- An IBM 5100 portable computer. While not used for gaming, it had a large influence on later designs.
- Common computers released in 1977, the Commodore PET 2001, the Apple II, and the TRS-80 Model I.
- An Ohio Scientific Challenger 2P
- AMD 9080 Processor
Games
1980-1989
Notable Devices of the 1980's
Common computers
CPUs
- 16 bit Intel 80286 (286) - 1982-1991
- 32 bit Intel 80386 (386) - 1985-2007
- 32 bit Intel 80486 (486) - 1989-2007
Regional Computers
In the 1980's there was a rivalry between Iraqi users of the Al Warkaa and the Sakhr 170 home gaming computers.[1][2]
In Wales, Dragon computers were popular.[3]
Gallery
- ATI Hercules Graphics Card (1986)
- AdLib Music Synthesizer Card (1987)
- The Compaq Portable, a popular computer of the 1980's.
1990-1999
By 1990 well used dithering was being used in EGA games to create the illusion of better colors.[4] From the early to late 1990's Color Cycling, the shifting of a palette on a still image, was used to produce resource efficient animations in computer games.[4][5]
The 1990's saw the first common graphics cards, as well as the first common 3D API's for graphics cards such as Glide.
The introduction of CD-ROMs was initially seen as a way to reduce costs and piracy compared to floppy disks,[6] though pirates quickly gained familiarity with the new format.[7]
In 1994, the first Dreamhack was held in Malung, Sweden.[8]
- The popularity of Doom was so massive that for a while first person shooters were commonly called "Doom clones"
- The Quake engine spawned a number of decedent engines.
2000-2009
Valve launches Steam on September 12th, 2003.[9]
Events
- Dreamhack 2004 LAN party
- PAX 2006 computer gaming.
- A Korean PC Bang in 2006.
- NVIDIA SLI at E3 2006
Components
- GeForce FX5900
- Powercolor Radeon 9000 AGP video card.
- Nvidia 7900GS video card.
- Nvidia 260 GTX. This card shows a trend where static 3D renderings were printed on the card.
- A Turtle Beach Catalina sound card.
- A Western Digital VelociRaptor in 2008.
- A Linksys WRT54GS Router, common during the early to late 2000's.
- 2009 LCD shutter glasses for 3D gaming.
2010-2019
Rise of Steam
We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable.
In 2011 Valve identifies game piracy as a service problem.[12] In 2013 Steam distributed 75% of digital games on PC.[13]
In 2015 Steam and Bethesda briefly introduced paid mods as a feature, before quickly withdrawing it in response to widespread criticism.[14][15]
2010's galley
- AMD booth at E3 2011
- NVIDIA GTX 1070 Founders Edition
- A Blizzard Battle.net Authenticator token in 2016.
2020-2029
The COVID-19 pandemic caused a shortage of computer parts.[16] Despite this the Folding@Home distributed computing project reaches quickly 1.5 Exaflops of capability as thousands of PC gamers donate unused cycles from their computers to tackle biomedical research in the fight against COVID-19.[17]
The Trump Administration began enforcing a new tariff on computer components from China near the end of it's term in mid January 2021, causing GPU prices to significantly increase, sometimes by several hundred dollars.[18][19]
Some manufactures experimented with PCs in handheld console formfactors.[20]
References
- ↑ "History of computers in Iraq". http://blog.hardcoregaming101.net/2012/03/history-of-computers-in-iraq.html. Retrieved 8 November 2020.
- ↑ Byford, Sam (1 May 2012). "Al-Warkaa: the Iraqi home computer series that took on the MSX 'enemy'" (in en). https://www.theverge.com/2012/5/1/2992926/al-warkaa-iraqi-home-computer-series. Retrieved 8 November 2020.
- ↑ Evans, Jason (23 December 2019). "When a Welsh computer was the must-have Christmas gift" (in en). WalesOnline. https://www.walesonline.co.uk/news/wales-news/dragon-computer-32-64-vintage-17433026.
- 1 2 "8 Bit & '8 Bitish' Graphics-Outside the Box". https://www.youtube.com/watch?v=aMcJ1Jvtef0. Retrieved 17 November 2020.
- ↑ "Old School Color Cycling with HTML5 EffectGames.com". http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html. Retrieved 17 November 2020.
- ↑ "WATCH OUT FOR THE CD-ROM HYPE Some industry executives tout the luminescent disks as the hottest thing since the VCR. But that view rests on seven myths you should know about. - September 19, 1994". https://archive.fortune.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm.
- ↑ D'Alessio, Vittoria. "Chinese pirates target software on CD". https://www.newscientist.com/article/mg14519613-200-chinese-pirates-target-software-on-cd/.
- ↑ "Dreamhack on Twitter" (in en). https://twitter.com/DreamHack/status/586498461069135872. Retrieved 3 November 2020.
- ↑ Sayer, Matt; Wilde, Tyler (12 September 2018). "The 15-year evolution of Steam". https://www.pcgamer.com/steam-versions/. Retrieved 14 November 2020.
- ↑ "Valve's Gabe Newell Says Piracy Is a Service Problem". https://v1.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem.
- ↑ "Gabe Says Piracy Isn't About Price - IGN" (in en). https://www.ign.com/articles/2011/11/25/gabe-says-piracy-isnt-about-price.
- ↑ Cifaldi, Frank. "Valve: Piracy Is More About Convenience Than Price". https://www.gamasutra.com/view/news/127812/Valve_Piracy_Is_More_About_Convenience_Than_Price.php. Retrieved 14 November 2020.
- ↑ "Valve Lines Up Console Partners in Challenge to Microsoft, Sony" (in en). 4 November 2013. https://www.bloomberg.com/news/articles/2013-11-04/valve-lines-up-console-partners-in-challenge-to-microsoft-sony.
- ↑ Prescott, Shaun (27 April 2015). "Valve has removed paid mods functionality from Steam Workshop". PC Gamer. https://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/.
- ↑ McWhertor, Michael (27 April 2015). "Valve kills paid mods on Steam, will refund Skyrim mod buyers" (in en). Polygon. https://www.polygon.com/2015/4/27/8505883/valve-removing-paid-mods-from-steam.
- ↑ Leon, Nicholas De. "How to Buy a Computer During the Great Laptop Shortage of 2020". https://www.consumerreports.org/laptop-computers/how-to-buy-a-computer-during-the-great-laptop-shortage-of-2020/.
- ↑ Merritt, Rick (1 April 2020). "NVIDIA Blogs: Virus War Goes Viral: Folding@Home Gets 1.5 Exaflops to Fight COVID-19". The Official NVIDIA Blog. https://blogs.nvidia.com/blog/2020/04/01/foldingathome-exaflop-coronavirus/.
- ↑ "With Tariffs Back in Place, GPU Vendors EVGA, Zotac Raise Prices on Graphics Cards" (in en). PCMAG. https://www.pcmag.com/news/with-tariffs-back-in-place-gpu-vendors-evga-zotac-raise-prices-on-graphics.
- ↑ Hollister, Sean (13 January 2021). "Sure enough, EVGA and Zotac have raised prices on the Nvidia RTX 3080 and beyond" (in en). The Verge. https://www.theverge.com/2021/1/13/22228470/nvidia-evga-zotac-raise-prices-rtx-3080-3070-3060-3090.
- ↑ Palladino, Valentina (6 January 2020). "Dell’s new Concept UFO puts PC gaming on a Nintendo Switch-like device" (in en-us). Ars Technica. https://arstechnica.com/gaming/2020/01/dells-new-concept-ufo-puts-pc-gaming-on-a-nintendo-switch-like-device/.