Time War (board game)
Time War, subtitled "A Game of Time Travel and Conflict", is a science fiction board wargame published by Yaquinto Publications in 1979.
Description
Time War is a conflict simulation game which takes place from 550 million B.C. to 2075 A.D.[1] Players attempt to control the present by altering history.
Components
- 22" x 28" map
- 400 die-cut counters
- deck of Time Mission cards
- log pad
- two dice
- set of charts
- rule book
Reception
Don Turnbull reviewed Time War for White Dwarf #17, giving it an overall rating of 8 out of 10, and stated that "what I have seen so far indicates to me a workmanlike job, not entirely free of annoying errors and easier to learn than it looks, with plenty of play-potential and enough interest to fascinate players who like to handle a considerable number of variables at once."[2]
Steve List reviewed Time War in Ares Magazine #1, rating it a 7 out of 9.[1] List commented that "Time War is an excellent effort into a heretofore unexplored field, and thus many of its flaws should be excused."[1]
Forrest Johnson reviewed Time War in The Space Gamer No. 38.[3] Johnson commented that "Time War could have been a great game. Maybe it was ... or will be."[3]
In Issue of 26 of Phoenix, Paul King found the game components to be of high quality, and concluded "All in all Time War is a fun game and the playing time of one or two hours is not too far out once you are used to the mechanics."[4]
References
- List, Steve (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 32.
- Turnbull, Don (February–March 1980). "Open Box". White Dwarf. Games Workshop (17): 10.
- Johnson, Forrest (April 1981). "Featured Review: Time War". The Space Gamer. Steve Jackson Games (38): 7.
- King, Paul (July–August 1980). "Time War". Phoenix. No. 26. pp. 21–23.