Synthetic psychological environment
In a synthetic environment, Synthetic Psychological Environment (SPE) (or rules of behavior) refers to the representation (i.e. modeling) of influences to individuals and groups as a result of culture (e.g. demography, law, religion)).
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Synonyms
SPE is known by many names including:
- Cultural factors[1]
- Cultural modeling[2]
- Human Terrain
- Non-kinetic Effects
- Political, Military, Economic, Social, Information, and Infrastructure (PMESII)[3]
Models
A few models that represent aspects of SPE are:
- Joint Non-Kinetic Effects Model (JNEM)[4]
- Simulation of Cultural Identities for Prediction of Reactions (SCIPR)[5]
- Minerva Model (i.e. from Minerva Project)[6]
- Integrated Gaming System (IGS)[3]
- Synthetic Environment for Analysis and Simulations (SEAS)
See also
References
- Trollope-Kumar, Karen, Last, John M., "Encyclopedia of Public Health: Cultural Factors", 2002
- Young, Michael J., "Human Performance Modeling Presentation/Brief", Air Force Research Laboratory, November 2005
- McLarney, Ed, Everson, Paul, Snyder, Dan, Wilson, Matt, "Modeling Political, Military, Economic, Social, Information, and Infrastructure (PMESII) Factors to Support Strategic Education", 11 June 2008
- "JNEM, Joint Non-kinetics Effects Model", OneSAF Users Conference, April 2008
- Grier, Rebecca A., Skarin, Bruce, Lubyansky, Alexander, Wolpert, Lawrence, "SCIPR: A Computational Model to Simulate Cultural Identities for Predicting Reactions to Events", 3 Jul 2008
- Weinberger, Sharon, "Pentagon’s Project Minerva Sparks New Anthro Concerns", 1 May 2008
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