Penguin Adventure
Penguin Adventure (夢大陸アドベンチャー, Yume Tairiku Adobenchā, lit. "Dream Continent Adventure") is a racing platform game released by Konami in 1986, and a sequel to 1983's Antarctic Adventure. The game marks the professional debut of game designer Hideo Kojima, who participated in the planning for this game.[1]
Penguin Adventure | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) |
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Designer(s) | Ryouhei Shogaki |
Programmer(s) | Hiroyuki Fukui |
Composer(s) |
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Platform(s) | |
Release | |
Genre(s) | Racing, platform |
Mode(s) | Single-player, Multiplayer |
The story follows Penta, a penguin who has to bring home a golden apple in order to cure Penguette, the Penguin Princess.
Gameplay
This title significantly expanded upon the gameplay of Antarctic Adventure by most notably adding a greater variety of stages and enemies and RPG elements: boss fights, purchasable items, and several minigames. Items can be purchased through three different fisherman, in exchange for fish, that give Penta new abilities. One of the items that can be bought is a gun.
Level design and variety have increased from Antarctic Adventure; there are forest levels, ice levels, water-based levels, caves, and even some outer-space bonus levels.[2] There are several shortcuts, usually hidden underneath holes (which are typically harmful hazards) in the game, that allow the player to go on almost completely different paths. The game also featured multiple endings, with the hidden good ending available when the player pauses the game a certain number of times.[3] In the bad ending, the princess dies, while in the good ending, she lives.
Some publications have stated that Kojima reused the idea for multiple endings from this game in Metal Gear Solid and, to an extent, Metal Gear Solid 2: Sons of Liberty, due to it often being cited as his debut game.[4] However, Kojima himself has stated that he only participated in the project for about a month to help plan the game, pitching suggestions such as the slot machine in the shop and how to defeat the bosses.[5][6][7] Additionally, his name does not appear in the credits either. Hideo Kojima's first game credit and official directorial debut would be with Metal Gear, released for the MSX2 the next year.
Ports
- Zemina, a South Korean video game company, made an unauthorized Master System port with the same title, credited as Kkum-Uidaelyug (Korean: 꿈의대륙, romanized: Dreamland) on the cartridge, which was published towards the end of the 1980s.
- The MSX version was re-released on several platforms during the years: first on PlayStation and Sega Saturn as part of Konami Antiques MSX Collection in 1997/1999, then on Virtual Console (first for Wii on 24 November 2009, later for Wii U on 29 January 2014) in Japan, and finally on PC on 11 April 2014 always in Japan (as Project EGG).[8]
- A mobile version was released on 31 May 2006 only in Japan.
Other media
Penguin Adventure: Penta no daibōken Korokorokokoro no Penko-hime | |
夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫- (Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime) | |
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Manga | |
Published by | Konami Digital Entertainment |
Magazine | Weekly Konami Magazine |
Published | 15 September 2006 - 2 February 2007 |
Volumes | 20 |
In 2006, Konami Digital Entertainment Tokyo serialized a series of digital comics based on the video game of the same name, titled Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime (夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫-, lit. "Dream Continent Adventure: Penta's Adventure, Penguette's Colosse Heart").[9]
References
- KONAMIのMSX往年の名作がWiiバーチャルコンソールに登場 (Translation), Famitsu
- Penguin Adventure at MobyGames
- Penguin Adventure Archived 2012-07-16 at archive.today, GameSpot
- Todd, Ciolek (12 October 2011). "Less than Famous Firsts: Your Favorite Developers' Early Efforts". 1UP.com. Archived from the original on 1 July 2012. Retrieved 1 June 2012.
- Kojima, Hideo (21 March 2010). 最初の仕事です。企画のサポートでアイデア出しを一ヶ月くらいしました。地下のスロットマシンやボス敵の倒し方等は僕のアイデアです。それが認められて?自分の企画を一本任されました。RT @snakesize: 監督は本当に「けっきょく南極大冒険」の制作に携わられてたのですか?. Twitter (in Japanese). Retrieved 5 September 2023.
- Kojima, Hideo (21 March 2010). そっちです。RT @hatimaki_create: @Kojima_Hideo あれ?「夢大陸アドベンチャー」の方ではなかったでしたっけ?. Twitter (in Japanese). Retrieved 5 September 2023.
- Kojima, Hideo (27 January 2014). 『夢大陸アドベンチャー(MSX)』は僕の監督デビュー作ではないです。入社したての86年に上長から企画サポート(アイデア出し)を頼まれて、一時期だけ参加しました。幾つかのボス戦やギミック等は僕のアイデアが採用されてますが、企画/ゲームデザインは別の方です。誤解をされている様なのでw. Twitter (in Japanese). Retrieved 5 September 2023.
- "夢大陸アドベンチャー" [Yume Tairiku Adobenchā]. Konami Digital Entertainment (in Japanese). Archived from the original on 20 April 2014. Retrieved 26 January 2015 – via Wayback Machine.
- "『ランブルローズ』『幻想水滸伝』がケータイ漫画に!". Gpara. Archived from the original on 8 June 2013. Retrieved 12 March 2015.