MacMahon Squares

MacMahon Squares are an edge-matching puzzle first published by Percy MacMahon in 1921,[1] where 24 uniquely 3-colored squares are organized next to each other by matching color to create a 4 by 6 grid. Such tessellation puzzles have multiple variants, which are determined by restrictions on how to arrange the 24 squares. This game has also been commercialized in numerous physical forms, by various companies.

MacMahon Squares
A particular solution with the greatest area covered by adjacent tiles of same color
MacMahon Squares
All 24 MacMahon Squares

The game

MacMahon squares was first published in Percy Alexander MacMahon's 1921 treatise New Mathematical Pastimes.[1] The original version consisted of one copy of each of the 24 different squares that can be made by coloring the edges of a square with one of three colors. (Here "different" means up to rotations.) The goal is to arrange the squares into a 4 by 6 grid so that when two squares share an edge, the common edge is the same color in both squares.

In 1964, a supercomputer was used to produce 12,261 solutions to the basic version of the MacMahon Squares puzzle, with a runtime of about 40 hours.[2]

The MacMahon Squares game is an example of an edge-matching puzzle. The family of such problems is NP-complete. There are a total of 24 distinct squares for 3 colors. For a given number of colors, the number of squares can be found by the expression .[3]

Contact system

In his book, MacMahon suggested the ability to define which borders can contact one another, based on their colors. This is by some permutation of the 3 colors, described by Ca,b,c.[1] Here, a, b, and c represent the shift in colors to which the first, second, and third colors can be matched to. A '1' it is matched to itself, and a '2' signifies that it must be matched with a different color.

For example, C1,1,1 represents 1 to 1, 2 to 2, and 3 to 3, as each of these matchings are represented by the number 1. Alternatively, C1,2 represents 1 to 1 and 2 to 3 as the 1 to 1 matching is represented by the number 1, and the matching between 2 and 3 is represented by 2. More colors can be described in a similar way. For example, a coloring of C1,2,2,2 represents 1 to 1, 2 to 3, 4 to 5, and 6 to 7.

From here we can see that the only possible numbers to describe the pairings by are 1 and 2, since a 3 or above merely skips over a color that would be used the same otherwise because colorings are relative.[1]

Boundaries

Another way to change the puzzle is to restrict which colors squared make up the border colors. In the classic MacMahon squares puzzle, there are a total of 20 places on the border.[1] The number of each color that can be present on these 20 places can be described by Ba,b,c[1] where a, b, and c are the number of each color of the border pieces.

For example, B20,0,0 represents 20 of the first color and none of the rest since the first color already constitutes all available boarder spaces. Alternatively, B10,10,0 represents 10 of the first color and 10 of the next. More colors can be described in a similar way. For example, a boundary of B22,16,8,2 represents 22 of the first, 16 of the second, 8 of the next, and 2 of the last colors to populate the border colors.

From here we can see that the only possible numbers to describe the number of each color composing the boundary are even numbers, since this would imply an odd number of another color, which would violate the parity of the total number of triangles.[1]

Analogous puzzles

MacMahon Squares, along with variations on the idea, was commercialized as Multimatch.

Another puzzle with similar properties is MacMahon's Cubes, which are a set of 30 cubes, with sides colored one of 6 different colors. Unlike the MacMahon Squares puzzle, we do not include all 2,226 possible cubes, but only the cubes containing exactly 6 distinct colors and 1 of each of the 6 colors.[3]

MacMahon Squares have served as a baseline for numerous other puzzles. Some of these include the Nelson Puzzle,[4] the Wang Tile, and TetraVex.

References

  1. MacMahon, Percy (1921). New Mathematical Pastimes. Cambridge University Press.
  2. "MacMahon 3-Color Squares". Retrieved 2021-04-06.
  3. Gardener, Martin. "The 24 Color Squares and the 30 Color Cubes". New Mathematical Diversions (PDF). p. 184.
  4. "Age of Puzzles - Harry L. Nelson". www.ageofpuzzles.com. Retrieved 2021-04-06.
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