Samurai Shodown VI
Samurai Shodown VI, known as Samurai Spirits: Tale of the World's Greatest Swordsman (サムライスピリッツ 天下一剣客伝, Samurai Supirittsu Tenkaichi Kenkakuden) in Japan, is the tenth iteration in the Samurai Shodown series.
Samurai Shodown VI | |
---|---|
Developer(s) | SNK Playmore Yuki Enterprise |
Publisher(s) | SNK Playmore/Sega (U.S.) |
Director(s) | Koji Takaya |
Designer(s) | Tōru Sakurai Masahito Koyano |
Programmer(s) | Kazuro Morita E. Hakumai Sunao Tomomori |
Artist(s) | Takkun Eriko Kawada Chihiro Takahashi |
Writer(s) | Tōru Sakurai |
Composer(s) | Kennosuke Suemura Mitsuo Miyamoto |
Series | Samurai Shodown |
Platform(s) | Arcade, PlayStation 2, PlayStation Network |
Release | Arcade
|
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Arcade system | Atomiswave |
On December 17, 2014, the game was released as a PS2 Classic for the PlayStation 3 through the PlayStation Network, although only on the Japanese Store. On November 22, 2016, the game was released for the PlayStation 4 in North America through the PlayStation Network, with enhanced features such as trophy support and uprendered resolution.[1]
Gameplay
The game features new backgrounds with 2D and 3D elements, as well as a returning cast of all 28 characters from Samurai Shodown V Special, 2 sub-bosses from Samurai Shodown V, as well as all 7 characters from Samurai Shodown and Samurai Shodown II that didn't appear in later games, and 4 new characters. It also features a "spirit select" system, which allows players to choose between six different fighting styles based on all previous installments.
Characters
Newcomers | from Samurai Shodown
I & II |
from Samurai Shodown
V & V Special | |
---|---|---|---|
Release
Despite normal Samurai Shodown releases and distribution outside Japan, the game has been released outside the country on the Atomiswave system, published in the United States by Sega. The game was released for the PlayStation 2 in Japan on January 25, 2006. The American and European home versions were released respectively on March 24 and March 29, 2009, on the PS2, PSP and Wii as part of the compilation Samurai Shodown Anthology. The PS2 release added even more playable characters, and three more spirit select systems to go along with them. With the PS2 release, virtually every character to have ever appeared in the Neo Geo games including the referee, Kuroko, and the animal characters, are all playable. The Samurai Shodown Anthology version is similar to the PS2 version except that everything is unlocked at the start. In 2020, a homebrew conversion was released for the Dreamcast.[3][4]
Reception
References
- Romano, Sal (Nov 18, 2016). "Samurai Shodown VI for PS4 launches November 22". Gematsu. Retrieved Nov 18, 2016.
- Levi (February 24, 2008). "Samurai Shodown VI to make its US console debut on Samurai Shodown Anthology". Siliconera. Retrieved July 4, 2016.
Clements, Ryan (April 15, 2009). "Samurai Shodown Anthology Review". IGN. Ziff Davis. Retrieved July 4, 2016. - "The Atomiswave version of Samurai Shodown VI ported to Dreamcast!". Geeky News. TieLabs. November 8, 2020. Archived from the original on 2020-11-09. Retrieved 2020-11-09.
- Perez, George (November 9, 2020). "NeoGeo Battle Coliseum and Samurai Shodown VI ported to Dreamcast as Atomiswave arcade ports keep coming". SEGAbits. Archived from the original on 2020-11-09. Retrieved 2020-11-09.
External links
- Official website (in Japanese)
- Samurai Shodown VI at the official website of Sega (in Japanese)
- Iroha game listed in SNK-Playmore DS schedule