Hiroyuki Takahashi (game producer)

Hiroyuki Takahashi (Japanese: 高橋 宏之, born October 30, 1957), is the president of video game developing company Camelot Software Planning. He has directly participated in most of the projects of the company, particularly as a writer, art director, producer and game designer.

Hiroyuki Takahashi
Takahashi in 2005
Born (1957-10-30) October 30, 1957
OccupationVideo game designer
EmployerCamelot Software Planning
Known forShining series
Golden Sun series
Mario sports games

Career

Hiroyuki was an employee of Enix and worked on the Dragon Quest franchise, in particular Dragon Quest IV on which he had a significant production role.

In April 1990, Takahashi left Enix with fellow Dragon Quest developer Kan Naito to found the game development studio Climax Entertainment.[1][2] At Climax, Takahashi would write and direct Shining in the Darkness for the Sega Mega Drive.

On June 12, 1991, Takahashi registered a new game company, Sonic! Software Planning, with an 85 percent investment from Sega Enterprises. The studio was named after Sonic the Hedgehog, a Sega mascot character whose first game would release that month.[3]

Sonic would support Climax in the development of the first Shining Force, for which Takahashi has design, production, and writing credits. After Climax broke away from the series, Sonic became the primary developer of subsequent Shining games, which Takahashi would continue to produce.

In April 1994, Hiroyuki Takahashi's brother, Shugo Takahashi, founded Camelot Software Planning as an independent studio that would codevelop games in the Shining series with Sonic, as well as games for Sony's PlayStation console.

In late 1998, Sega began focusing their resources on the Dreamcast, leaving Sonic with its last scenario for Shining Force III for the Sega Saturn in jeopardy. After the project was complete, Camelot acquired Sonic in a merger and then formed a partnership with Nintendo.

Since working with Nintendo, Camelot has developed many Mario sports games, mainly sticking to golf and tennis games. They have also developed the Golden Sun series.

Works

Year Title Role
1990 Dragon Quest IV Assistant producer
1991 Shining in the Darkness Producer, scenario
1992 Shining Force Producer, game designer, scenario
Shining Force Gaiden Producer, scenario
1993 Shining Force: The Sword of Hajya
Shining Force II Producer, programmer
1995 Shining Wisdom Producer, map designer, scenario
1996 Shining the Holy Ark Producer, game designer
1997 Shining Force III Scenario 1 Producer, game designer, scenario
1998 Shining Force III Scenario 2
Shining Force III Scenario 3
1999 Mario Golf Producer, lead game designer
2000 Mario Tennis
2001 Golden Sun Producer, game designer, scenario
2002 Golden Sun: The Lost Age
2003 Mario Golf: Toadstool Tour Producer, lead game designer
2004 Mario Golf: Advance Tour Producer, game designer, scenario
Mario Power Tennis Producer, lead game designer
2005 Mario Tennis: Power Tour Producer, lead game designer, scenario
2007 We Love Golf! Producer, lead game designer
2010 Golden Sun: Dark Dawn Producer, game designer, scenario[4]
2012 Mario Tennis Open Producer, lead game designer
2014 Mario Golf: World Tour Producer, lead game designer, scenario
2015 Mario Tennis: Ultra Smash Producer, lead game designer
2017 Mario Sports Superstars
2018 Mario Tennis Aces
2021 Mario Golf: Super Rush

References

  1. "Weekly Famitsu Issue 176" (PDF). Weekly Famicom Tsūshin (in Japanese). No. 176. ASCII. 1992-05-01. pp. 126–129. (Translation by Shmuplations Archived 2019-02-01 at the Wayback Machine)
  2. Mega Drive Fan (メガドライブFAN). Tokuma Shoten Intermedia, November 1990, p. 7.
  3. "Investment by Climax and Sega!! Exploring game designs and markets!!"(「クライマックスとセガが出!! ゲームの企画や市場調査!!」), Mega Drive Fan (メガドライブFAN). Tokuma Shoten Intermedia, November 1991, p. 98.
  4. "Golden Sun: Dark Dawn's Hiroyuki Takahashi on the new game, hoaxes and 3DS". Engadget. Retrieved 2020-03-04.
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