Dungeon Tac Cards

Dungeon Tac Cards is a supplement for fantasy role-playing games published by Judges Guild in 1976.

Dungeon Tac Cards
GenreRole-playing game
PublisherJudges Guild
Media typePrint

Contents

Dungeon Tac Cards is a player's aid: 140 weapon, equipment, and action cards, each with appropriate rules and descriptions from Original D&D. The cards are intended to be placed in front of the player during the game to act as a reference and to indicate what equipment the PC is using.[1]

Publication history

Dungeon Tac Cards was published by Judges Guild in 1976 as 140 cardstock cards.[1]

Shortly after Gen Con IX, the first subscribers to Judges Guild's subscription format got their Initial Package (1976) in a plain, unmarked large envelope containing loose leaf sheets and stapled booklets. The Initial Package was most notable for Bill Owen's Dungeon Tac Cards (1976), one of the first Dungeons & Dragons references of any sort by another company. According to author Shannon Appelcline, "these combat action cards are similar to those used much more recently by Dungeons & Dragons 4th Edition (2008) and Warhammer Fantasy Roleplay 3rd Edition (2009). They contain info for lots of weapons and even new combat tactics like 'jump' and 'punch.'"[2]:187 Judges Guild started selling Dungeon Tac Cards to stores in 1977.[2]:190

Reception

Don Turnbull reviewed TAC Cards for White Dwarf #3.[3] Turnbull commented: "A very comprehensive set, therefore. However I am ambivalent about the merits of using these cards. I wonder whether their use would over-regularise play of D&D and make it mechanically more dull? [...] Providing the DM is flexible and permits some 'human error' (in the heat of battle it is understandable if a player forgets to turn his card) I think they could be valuable."[3]

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 140. ISBN 0-87975-653-5.
  2. Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. Turnbull, Don (Oct–Nov 1977). "Open Box". White Dwarf. Games Workshop (3): 12–13.
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