
Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.
This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.
Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]
Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]
- Introduction
Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]
Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]
- Process
- Artwork and game content
- Programming
- Selecting the Hardware
- Framework
- 2D vs 3D
- 3D Engine
- Collisions
- Pathfind
- Artificial Intelligence
- Procedural Content Generation
- Physics
- Networking and On-line Gaming
- 2D vs 3D
- Reality Simulation
- Structure
- Selecting the Hardware
Chapter 3 : Distribution
Additional Information
Wikibooks:
Wikibooks on programming specific video game platforms:
- NES Programming
- Super NES Programming
- DarkBASIC Programming
- Creating a Simple 3D Game with XNA
- GtkRadiant
Other Links:
Misc:
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