
Rachel (the author) standing with the PyGame Python
Table of contents
Introduction
Chapter 1: Getting Ready
Chapter 2: Python Crash Course
- A basic program
- Variables
- Input and output
- If statements
- While loops
- For loops
- Functions
- Classes
- Inheritance
Chapter 3: 2D Game Development Concepts
Chapter 4: PyGame Crash Course
Chapter 5: The PyGame Cook Book
- Project 1: Mole Whackin'
- Project 2: Pickin' Sticks
- Project 3: Fightin' Invaders from Space
Appendix A: Python Quick Reference
- Python Quick Reference
Appendix B: PyGame Quick Reference
- PyGame Quick Reference
Glossary
- Glossary
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