< Programming Fundamentals

Overview

This chapter introduces loops and iteration control structures.

Chapter Outline

Learning Objectives

  1. Understand key terms and definitions.
  2. Identify control structures based on test before iteration, test after iteration, and counting, and when to use each type.
  3. Given example pseudocode, flowcharts, and source code, create a program that uses loops and iteration control structures to solve a given problem.
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