< OpenGL Programming

Function type and namespace reference for OpenGL gl.h glu.h glut.h
OpenGL basic testing app to use with examples in this section

gl.h

to be sorted

  • void glAccum (GLenum op, GLfloat value);
  • void glAlphaFunc (GLenum func, GLclampf ref);
  • GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
  • void glArrayElement (GLint i);
  • void glBegin (GLenum mode);
  • void glBindTexture (GLenum target, GLuint texture);
  • void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  • void glBlendFunc (GLenum sfactor, GLenum dfactor);
  • void glCallList (GLuint list);
  • void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
  • void glClipPlane (GLenum plane, const GLdouble *equation);
  • void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  • void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
  • void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  • void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  • void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  • void glCullFace (GLenum mode);
  • void glDeleteLists (GLuint list, GLsizei range);
  • void glDeleteTextures (GLsizei n, const GLuint *textures);
  • void glDepthFunc (GLenum func);
  • void glDepthMask (GLboolean flag);
  • void glDepthRange (GLclampd zNear, GLclampd zFar);
  • void glDisable (GLenum cap);
  • void glDisableClientState (GLenum array);
  • void glDrawArrays (GLenum mode, GLint first, GLsizei count);
  • void glDrawBuffer (GLenum mode);
  • void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  • void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  • void glEdgeFlag (GLboolean flag);
  • void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
  • void glEdgeFlagv (const GLboolean *flag);
  • void glEnable (GLenum cap);
  • void glEnableClientState (GLenum array);
  • void glEnd (void);
  • void glEndList (void);
  • void glEvalCoord1d (GLdouble u);
  • void glEvalCoord1dv (const GLdouble *u);
  • void glEvalCoord1f (GLfloat u);
  • void glEvalCoord1fv (const GLfloat *u);
  • void lEvalCoord2d (GLdouble u, GLdouble v);
  • void glEvalCoord2dv (const GLdouble *u);
  • void glEvalCoord2f (GLfloat u, GLfloat v);
  • void glEvalCoord2fv (const GLfloat *u);
  • void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
  • void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  • void glEvalPoint1 (GLint i);
  • void glEvalPoint2 (GLint i, GLint j);
  • void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
  • void glFinish (void);
  • void glFlush (void);
  • void glFogf (GLenum pname, GLfloat param);
  • void glFogfv (GLenum pname, const GLfloat *params);
  • void glFogi (GLenum pname, GLint param);
  • void glFogiv (GLenum pname, const GLint *params);
  • void glFrontFace (GLenum mode);
  • void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  • GLuint glGenLists (GLsizei range);
  • void glGenTextures (GLsizei n, GLuint *textures);
  • void glGetBooleanv (GLenum pname, GLboolean *params);
  • void glGetClipPlane (GLenum plane, GLdouble *equation);
  • void glGetDoublev (GLenum pname, GLdouble *params);
  • GLenum glGetError (void);
  • void glGetFloatv (GLenum pname, GLfloat *params);
  • void glGetIntegerv (GLenum pname, GLint *params);
  • void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  • void glGetLightiv (GLenum light, GLenum pname, GLint *params);
  • void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
  • void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
  • void glGetMapiv (GLenum target, GLenum query, GLint *v);
  • void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  • void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
  • void glGetPixelMapfv (GLenum map, GLfloat *values);
  • void glGetPixelMapuiv (GLenum map, GLuint *values);
  • void glGetPixelMapusv (GLenum map, GLushort *values);
  • void glGetPointerv (GLenum pname, GLvoid* *params);
  • void glGetPolygonStipple (GLubyte *mask);
  • const GLubyte * glGetString (GLenum name);
  • void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
  • void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
  • void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
  • void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
  • void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
  • void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  • void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  • void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  • void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  • void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  • void glHint (GLenum target, GLenum mode);
  • void glIndexMask (GLuint mask);
  • void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  • void glIndexd (GLdouble c);
  • void glIndexdv (const GLdouble *c);
  • void glIndexf (GLfloat c);
  • void glIndexfv (const GLfloat *c);
  • void glIndexi (GLint c);
  • void glIndexiv (const GLint *c);
  • void glIndexs (GLshort c);
  • void glIndexsv (const GLshort *c);
  • void glIndexub (GLubyte c);
  • void glIndexubv (const GLubyte *c);
  • void glInitNames (void);
  • void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
  • GLboolean glIsEnabled (GLenum cap);
  • GLboolean glIsList (GLuint list);
  • GLboolean glIsTexture (GLuint texture);
  • void glLightModelf (GLenum pname, GLfloat param);
  • void glLightModelfv (GLenum pname, const GLfloat *params);
  • void glLightModeli (GLenum pname, GLint param);
  • void glLightModeliv (GLenum pname, const GLint *params);
  • void glLightf (GLenum light, GLenum pname, GLfloat param);
  • void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  • void glLighti (GLenum light, GLenum pname, GLint param);
  • void glLightiv (GLenum light, GLenum pname, const GLint *params);
  • void glLineStipple (GLint factor, GLushort pattern);
  • void glLineWidth (GLfloat width);
  • void glListBase (GLuint base);
  • void glLoadIdentity (void);
  • void glLoadMatrixd (const GLdouble *m);
  • void glLoadMatrixf (const GLfloat *m);
  • void glLoadName (GLuint name);
  • void glLogicOp (GLenum opcode);
  • void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  • void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  • void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  • void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  • void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
  • void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
  • void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  • void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  • void glMaterialf (GLenum face, GLenum pname, GLfloat param);
  • void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  • void glMateriali (GLenum face, GLenum pname, GLint param);
  • void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
  • void glMatrixMode (GLenum mode);
  • void glMultMatrixd (const GLdouble *m);
  • void glMultMatrixf (const GLfloat *m);
  • void glNewList (GLuint list, GLenum mode);
  • void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
  • void glNormal3bv (const GLbyte *v);
  • void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
  • void glNormal3dv (const GLdouble *v);
  • void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  • void glNormal3fv (const GLfloat *v);
  • void glNormal3i (GLint nx, GLint ny, GLint nz);
  • void glNormal3iv (const GLint *v);
  • void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
  • void glNormal3sv (const GLshort *v);
  • void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  • void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  • void glPassThrough (GLfloat token);
  • void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
  • void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
  • void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
  • void glPixelStoref (GLenum pname, GLfloat param);
  • void glPixelStorei (GLenum pname, GLint param);
  • void glPixelTransferf (GLenum pname, GLfloat param);
  • void glPixelTransferi (GLenum pname, GLint param);
  • void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
  • void glPointSize (GLfloat size);
  • void glPolygonMode (GLenum face, GLenum mode);
  • void glPolygonOffset (GLfloat factor, GLfloat units);
  • void glPolygonStipple (const GLubyte *mask);
  • void glPopAttrib (void);
  • void glPopClientAttrib (void);
  • void glPopMatrix (void);
  • void glPopName (void);
  • void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
  • void glPushAttrib (GLbitfield mask);
  • void glPushClientAttrib (GLbitfield mask);
  • void glPushMatrix (void);
  • void glPushName (GLuint name);
  • void glRasterPos2d (GLdouble x, GLdouble y);
  • void glRasterPos2dv (const GLdouble *v);
  • void glRasterPos2f (GLfloat x, GLfloat y);
  • void glRasterPos2fv (const GLfloat *v);
  • void glRasterPos2i (GLint x, GLint y);
  • void glRasterPos2iv (const GLint *v);
  • void glRasterPos2s (GLshort x, GLshort y);
  • void glRasterPos2sv (const GLshort *v);
  • void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
  • void glRasterPos3dv (const GLdouble *v);
  • void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
  • void glRasterPos3fv (const GLfloat *v);
  • void glRasterPos3i (GLint x, GLint y, GLint z);
  • void glRasterPos3iv (const GLint *v);
  • void glRasterPos3s (GLshort x, GLshort y, GLshort z);
  • void glRasterPos3sv (const GLshort *v);
  • void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  • void glRasterPos4dv (const GLdouble *v);
  • void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  • void glRasterPos4fv (const GLfloat *v);
  • void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
  • void glRasterPos4iv (const GLint *v);
  • void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
  • void glRasterPos4sv (const GLshort *v);
  • void glReadBuffer (GLenum mode);
  • void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  • void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  • void glRectdv (const GLdouble *v1, const GLdouble *v2);
  • void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  • void glRectfv (const GLfloat *v1, const GLfloat *v2);
  • void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
  • void glRectiv (const GLint *v1, const GLint *v2);
  • void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  • void glRectsv (const GLshort *v1, const GLshort *v2);
  • GLint glRenderMode (GLenum mode);
  • void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  • void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  • void glScaled (GLdouble x, GLdouble y, GLdouble z);
  • void glScalef (GLfloat x, GLfloat y, GLfloat z);
  • void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  • void glSelectBuffer (GLsizei size, GLuint *buffer);
  • void glShadeModel (GLenum mode);
  • void glStencilFunc (GLenum func, GLint ref, GLuint mask);
  • void glStencilMask (GLuint mask);
  • void lStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  • void glTexCoord1d (GLdouble s);
  • void glTexCoord1dv (const GLdouble *v);
  • void glTexCoord1f (GLfloat s);
  • void glTexCoord1fv (const GLfloat *v);
  • void glTexCoord1i (GLint s);
  • void glTexCoord1iv (const GLint *v);
  • void glTexCoord1s (GLshort s);
  • void glTexCoord1sv (const GLshort *v);
  • void lTexCoord2d (GLdouble s, GLdouble t);
  • void glTexCoord2dv (const GLdouble *v);
  • void glTexCoord2f (GLfloat s, GLfloat t);
  • void glTexCoord2fv (const GLfloat *v);
  • void glTexCoord2i (GLint s, GLint t);
  • void glTexCoord2iv (const GLint *v);
  • void glTexCoord2s (GLshort s, GLshort t);
  • void glTexCoord2sv (const GLshort *v);
  • void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
  • void glTexCoord3dv (const GLdouble *v);
  • void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
  • void glTexCoord3fv (const GLfloat *v);
  • void glTexCoord3i (GLint s, GLint t, GLint r);
  • void glTexCoord3iv (const GLint *v);
  • void glTexCoord3s (GLshort s, GLshort t, GLshort r);
  • void glTexCoord3sv (const GLshort *v);
  • void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  • void glTexCoord4dv (const GLdouble *v);
  • void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  • void glTexCoord4fv (const GLfloat *v);
  • void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
  • void glTexCoord4iv (const GLint *v);
  • void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
  • void glTexCoord4sv (const GLshort *v);
  • void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  • void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  • void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  • void glTexEnvi (GLenum target, GLenum pname, GLint param);
  • void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  • void glTexGend (GLenum coord, GLenum pname, GLdouble param);
  • void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
  • void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
  • void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
  • void glTexGeni (GLenum coord, GLenum pname, GLint param);
  • void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
  • void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  • void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  • void lTexParameterf (GLenum target, GLenum pname, GLfloat param);
  • void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  • void lTexParameteri (GLenum target, GLenum pname, GLint param);
  • void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  • void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  • void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  • void glTranslated (GLdouble x, GLdouble y, GLdouble z);
  • void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  • void glVertex2d (GLdouble x, GLdouble y);
  • void glVertex2dv (const GLdouble *v);
  • void glVertex2f (GLfloat x, GLfloat y);
  • void lVertex2fv (const GLfloat *v);
  • void glVertex2i (GLint x, GLint y);
  • void lVertex2iv (const GLint *v);
  • void glVertex2s (GLshort x, GLshort y);
  • void glVertex2sv (const GLshort *v);
  • void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
  • void glVertex3dv (const GLdouble *v);
  • void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
  • void glVertex3fv (const GLfloat *v);
  • void glVertex3i (GLint x, GLint y, GLint z);
  • void glVertex3iv (const GLint *v);
  • void glVertex3s (GLshort x, GLshort y, GLshort z);
  • void glVertex3sv (const GLshort *v);
  • void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  • void glVertex4dv (const GLdouble *v);
  • void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  • void glVertex4fv (const GLfloat *v);
  • void glVertex4i (GLint x, GLint y, GLint z, GLint w);
  • void glVertex4iv (const GLint *v);
  • void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
  • void glVertex4sv (const GLshort *v);
  • void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  • void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

color

  • glColor Set color from a color pointer or a set of R G B A varables with or without alpha multiple varable types for inputs.

clear

  • void glClear (GLbitfield mask);
  • void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  • void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  • void glClearDepth (GLclampd depth);
  • void glClearIndex (GLfloat c);
  • void glClearStencil (GLint s);
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