< Lore of Learning

Inspired by Alexander's architectural patterns and software design patterns.

These are learning/ teaching/ educating/ facilitating learning patterns.

Template

Name of the pattern

A concise name which communicates the scenario.

Problem statement

Describe the context and the challenge(s).

Motivation

Why this needs to be achieved, or why it is desirable.

Forces

Forces involved in meeting the challenge in context.

Solution

Instructions for this pedagogical design.

Relation to other patterns

Describe other patterns relating to this one.

Examples of Use

Real world examples of where this pattern is observed.


Example

Chalk and Talk

One educator at the front of the class talking to a number of learners.

Problem statement

Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.

Motivation

It is highly criticised, and perhaps should be listed among the Anti-patterns. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.

Forces

A large amount of information to be communicated in a limited amount of time to a large number of people.


Solution

Preparation. Engagement ... etc. (describe the solution - instructions)

Relation to other patterns

aka "Sage on the Stage" ....

Examples of Use

This is a common way of "teaching" around the world, ....


See Also

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