Welcome to Introduction to ActionScript 2.0, a book on ActionScript 2.0 that anyone, including you, can edit!
Table of contents
- Introduction
- Section I: The Bare Basics of ActionScript
- Section II: The Building Blocks of a Flash Application
- Primitive Data Types
- Arrays
- MovieClips
- Date and Time
- Key and Mouse
- Dynamic Text
- Sounds
- Math Class
- Other Classes
- Section III: Object-Oriented Programming and Design
- Structure of a class
- Inheritance
- A practical example
- Section IV: Moving On to More Advanced Concepts
- Exception Handling
- Scope and Namespaces
- Packages and Interfaces
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