< Guide to Game Development < Theory
Categories
- Basics
- All of the basic you need to know about geometry
- Bones
- How virtual bones are used to move a lot of geometry at once
- UV Mapping
- How texturing is applied to geometry
- Bump mapping/Alpha mapping
- How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not
- Displacement mapping
- Using a grey-scale texture to warp the geometry (can change polygon count)
External links
Youtube:
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